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Try #5325:
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bors[bot] committed Jul 18, 2022
2 parents 9c116d5 + 2031fb3 commit 731eaf0
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Showing 2 changed files with 132 additions and 50 deletions.
10 changes: 9 additions & 1 deletion crates/bevy_render/src/texture/image.rs
Expand Up @@ -110,6 +110,7 @@ pub struct Image {
pub texture_descriptor: wgpu::TextureDescriptor<'static>,
/// The [`ImageSampler`] to use during rendering.
pub sampler_descriptor: ImageSampler,
pub texture_view_descriptor: Option<wgpu::TextureViewDescriptor<'static>>,
}

/// Used in [`Image`], this determines what image sampler to use when rendering. The default setting,
Expand Down Expand Up @@ -202,6 +203,7 @@ impl Default for Image {
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
},
sampler_descriptor: ImageSampler::Default,
texture_view_descriptor: None,
}
}
}
Expand Down Expand Up @@ -670,7 +672,13 @@ impl RenderAsset for Image {
texture
};

let texture_view = texture.create_view(&TextureViewDescriptor::default());
let texture_view = texture.create_view(
image
.texture_view_descriptor
.or_else(|| Some(TextureViewDescriptor::default()))
.as_ref()
.unwrap(),
);
let size = Vec2::new(
image.texture_descriptor.size.width as f32,
image.texture_descriptor.size.height as f32,
Expand Down
172 changes: 123 additions & 49 deletions crates/bevy_render/src/texture/ktx2.rs
Expand Up @@ -5,13 +5,17 @@ use std::io::Read;
use basis_universal::{
DecodeFlags, LowLevelUastcTranscoder, SliceParametersUastc, TranscoderBlockFormat,
};
use bevy_utils::default;
#[cfg(any(feature = "flate2", feature = "ruzstd"))]
use ktx2::SupercompressionScheme;
use ktx2::{
BasicDataFormatDescriptor, ChannelTypeQualifiers, ColorModel, DataFormatDescriptorHeader,
Header, SampleInformation,
};
use wgpu::{AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat};
use wgpu::{
AstcBlock, AstcChannel, Extent3d, TextureDimension, TextureFormat, TextureViewDescriptor,
TextureViewDimension,
};

use super::{CompressedImageFormats, DataFormat, Image, TextureError, TranscodeFormat};

Expand All @@ -28,10 +32,14 @@ pub fn ktx2_buffer_to_image(
pixel_height: height,
pixel_depth: depth,
layer_count,
face_count,
level_count,
supercompression_scheme,
..
} = ktx2.header();
let layer_count = layer_count.max(1);
let face_count = face_count.max(1);
let depth = depth.max(1);

// Handle supercompression
let mut levels = Vec::new();
Expand Down Expand Up @@ -80,25 +88,25 @@ pub fn ktx2_buffer_to_image(
let texture_format = ktx2_get_texture_format(&ktx2, is_srgb).or_else(|error| match error {
// Transcode if needed and supported
TextureError::FormatRequiresTranscodingError(transcode_format) => {
let mut transcoded = Vec::new();
let mut transcoded = vec![Vec::default(); levels.len()];
let texture_format = match transcode_format {
TranscodeFormat::Rgb8 => {
let (mut original_width, mut original_height) = (width, height);

for level_data in &levels {
let n_pixels = (original_width * original_height) as usize;
let mut rgba = vec![255u8; width as usize * height as usize * 4];
for (level, level_data) in levels.iter().enumerate() {
let n_pixels = (width as usize >> level).max(1) * (height as usize >> level).max(1);

let mut rgba = vec![255u8; n_pixels * 4];
for i in 0..n_pixels {
rgba[i * 4] = level_data[i * 3];
rgba[i * 4 + 1] = level_data[i * 3 + 1];
rgba[i * 4 + 2] = level_data[i * 3 + 2];
let mut offset = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
for i in 0..n_pixels {
rgba[i * 4] = level_data[offset];
rgba[i * 4 + 1] = level_data[offset + 1];
rgba[i * 4 + 2] = level_data[offset + 2];
offset += 3;
}
transcoded[level].extend_from_slice(&rgba[0..n_pixels]);
}
}
transcoded.push(rgba);

// Next mip dimensions are half the current, minimum 1x1
original_width = (original_width / 2).max(1);
original_height = (original_height / 2).max(1);
}

if is_srgb {
Expand All @@ -111,41 +119,54 @@ pub fn ktx2_buffer_to_image(
TranscodeFormat::Uastc(data_format) => {
let (transcode_block_format, texture_format) =
get_transcoded_formats(supported_compressed_formats, data_format, is_srgb);
let (mut original_width, mut original_height) = (width, height);
let (block_width_pixels, block_height_pixels) = (4, 4);
let texture_format_info = texture_format.describe();
let (block_width_pixels, block_height_pixels) = (
texture_format_info.block_dimensions.0 as u32,
texture_format_info.block_dimensions.1 as u32,
);
let block_bytes = texture_format_info.block_size as u32;

let transcoder = LowLevelUastcTranscoder::new();
for (level, level_data) in levels.iter().enumerate() {
let slice_parameters = SliceParametersUastc {
num_blocks_x: ((original_width + block_width_pixels - 1)
/ block_width_pixels)
.max(1),
num_blocks_y: ((original_height + block_height_pixels - 1)
/ block_height_pixels)
.max(1),
has_alpha: false,
original_width,
original_height,
};

transcoder
.transcode_slice(
level_data,
slice_parameters,
DecodeFlags::HIGH_QUALITY,
transcode_block_format,
)
.map(|transcoded_level| transcoded.push(transcoded_level))
.map_err(|error| {
TextureError::SuperDecompressionError(format!(
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
level, transcode_block_format, error
))
})?;
let (level_width, level_height) = (
(width >> level as u32).max(1),
(height >> level as u32).max(1),
);
let (num_blocks_x, num_blocks_y) = (
((level_width + block_width_pixels - 1) / block_width_pixels) .max(1),
((level_height + block_height_pixels - 1) / block_height_pixels) .max(1),
);
let level_bytes = (num_blocks_x * num_blocks_y * block_bytes) as usize;

// Next mip dimensions are half the current, minimum 1x1
original_width = (original_width / 2).max(1);
original_height = (original_height / 2).max(1);
let mut offset = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
// NOTE: SliceParametersUastc does not implement Clone nor Copy so
// it has to be created per use
let slice_parameters = SliceParametersUastc {
num_blocks_x,
num_blocks_y,
has_alpha: false,
original_width: level_width,
original_height: level_height,
};
transcoder
.transcode_slice(
&level_data[offset..(offset + level_bytes)],
slice_parameters,
DecodeFlags::HIGH_QUALITY,
transcode_block_format,
)
.map(|mut transcoded_level| transcoded[level].append(&mut transcoded_level))
.map_err(|error| {
TextureError::SuperDecompressionError(format!(
"Failed to transcode mip level {} from UASTC to {:?}: {:?}",
level, transcode_block_format, error
))
})?;
offset += level_bytes;
}
}
}
texture_format
}
Expand Down Expand Up @@ -178,15 +199,50 @@ pub fn ktx2_buffer_to_image(
)));
}

// Reorder data from KTX2 MipXLayerYFaceZ to wgpu LayerYFaceZMipX
let texture_format_info = texture_format.describe();
let (block_width_pixels, block_height_pixels) = (
texture_format_info.block_dimensions.0 as usize,
texture_format_info.block_dimensions.1 as usize,
);
let block_bytes = texture_format_info.block_size as usize;

let mut wgpu_data = vec![Vec::default(); (layer_count * face_count) as usize];
for (level, level_data) in levels.iter().enumerate() {
let (level_width, level_height) = (
(width as usize >> level).max(1),
(height as usize >> level).max(1),
);
let (num_blocks_x, num_blocks_y) = (
((level_width + block_width_pixels - 1) / block_width_pixels).max(1),
((level_height + block_height_pixels - 1) / block_height_pixels).max(1),
);
let level_bytes = num_blocks_x * num_blocks_y * block_bytes;

let mut index = 0;
for _layer in 0..layer_count {
for _face in 0..face_count {
let offset = index * level_bytes;
wgpu_data[index].extend_from_slice(&level_data[offset..(offset + level_bytes)]);
index += 1;
}
}
}

// Assign the data and fill in the rest of the metadata now the possible
// error cases have been handled
let mut image = Image::default();
image.texture_descriptor.format = texture_format;
image.data = levels.into_iter().flatten().collect::<Vec<_>>();
image.data = wgpu_data.into_iter().flatten().collect::<Vec<_>>();
image.texture_descriptor.size = Extent3d {
width,
height,
depth_or_array_layers: if layer_count > 1 { layer_count } else { depth }.max(1),
depth_or_array_layers: if layer_count > 1 || face_count > 1 {
layer_count * face_count
} else {
depth
}
.max(1),
};
image.texture_descriptor.mip_level_count = level_count;
image.texture_descriptor.dimension = if depth > 1 {
Expand All @@ -196,6 +252,24 @@ pub fn ktx2_buffer_to_image(
} else {
TextureDimension::D1
};
let mut dimension = None;
if face_count == 6 {
dimension = Some(if layer_count > 1 {
TextureViewDimension::CubeArray
} else {
TextureViewDimension::Cube
});
} else if layer_count > 1 {
dimension = Some(TextureViewDimension::D2Array);
} else if depth > 1 {
dimension = Some(TextureViewDimension::D3);
}
if dimension.is_some() {
image.texture_view_descriptor = Some(TextureViewDescriptor {
dimension,
..default()
});
}
Ok(image)
}

Expand Down

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