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Minor shader fixes
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superdump committed Aug 22, 2022
1 parent dbf9097 commit cba976e
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions assets/shaders/array_texture.wgsl
Expand Up @@ -36,14 +36,14 @@ fn fragment(in: FragmentInput) -> @location(0) vec4<f32> {
pbr_input.world_position = in.world_position;
pbr_input.world_normal = prepare_world_normal(
in.world_normal,
(material.flags & STANDARD_MATERIAL_FLAGS_DOUBLE_SIDED_BIT) != 0u,
(pbr_input.material.flags & STANDARD_MATERIAL_FLAGS_DOUBLE_SIDED_BIT) != 0u,
in.is_front,
);

pbr_input.is_orthographic = view.projection[3].w == 1.0;

pbr_input.N = apply_normal_mapping(
material.flags,
pbr_input.material.flags,
pbr_input.world_normal,
#ifdef VERTEX_TANGENTS
#ifdef STANDARDMATERIAL_NORMAL_MAP
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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/pbr.wgsl
Expand Up @@ -78,7 +78,7 @@ fn fragment(in: FragmentInput) -> @location(0) vec4<f32> {
pbr_input.is_orthographic = view.projection[3].w == 1.0;

pbr_input.N = apply_normal_mapping(
material.flags,
pbr_input.material.flags,
pbr_input.world_normal,
#ifdef VERTEX_TANGENTS
#ifdef STANDARDMATERIAL_NORMAL_MAP
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