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[Merged by Bors] - Fix View by adding missing fields present in ViewUniform #5512

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@Azervu Azervu commented Jul 31, 2022

Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

Solution

Solved by adding the fields in question

@superdump superdump added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Jul 31, 2022
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...oof. This should mean that Mesh2d is very broken in 0.8 unless I'm mistaken, or it's just luck that it isn't.

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@cart I think we have our first candidate for a point release. :/

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Azervu commented Jul 31, 2022

That was quick, looks like the default rendering works because it only uses the first field.

@cart cart added this to the Bevy 0.8.1 milestone Jul 31, 2022
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cart commented Jul 31, 2022

bors r+

bors bot pushed a commit that referenced this pull request Jul 31, 2022
# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
@bors bors bot changed the title Fix View by adding missing fields present in ViewUniform [Merged by Bors] - Fix View by adding missing fields present in ViewUniform Jul 31, 2022
@bors bors bot closed this Jul 31, 2022
bors bot pushed a commit that referenced this pull request Aug 5, 2022
# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
inodentry pushed a commit to IyesGames/bevy that referenced this pull request Aug 8, 2022
…5512)

# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
cart pushed a commit that referenced this pull request Aug 19, 2022
# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
cart pushed a commit that referenced this pull request Aug 19, 2022
# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
maccesch pushed a commit to Synphonyte/bevy that referenced this pull request Sep 28, 2022
# Objective

- Similar to bevyengine#5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
…5512)

# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

- Similar to bevyengine#5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…5512)

# Objective

View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields.

## Solution
Solved by adding the fields in question
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Similar to bevyengine#5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
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