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[Merged by Bors] - don't render completely transparent UI nodes #5537

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mockersf
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@mockersf mockersf commented Aug 1, 2022

Objective

  • I often have UI nodes that are completely transparent and just for organisation
  • Don't render them
  • I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either

@mockersf mockersf added the A-UI Graphical user interfaces, styles, layouts, and widgets label Aug 1, 2022
@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times labels Aug 1, 2022
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@Weibye Weibye left a comment

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👍

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Aug 1, 2022
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@IceSentry IceSentry left a comment

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I tried it with a few examples and it seemed to work as expected.

LGTM

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cart commented Aug 8, 2022

bors r+

bors bot pushed a commit that referenced this pull request Aug 8, 2022
# Objective

- I often have UI nodes that are completely transparent and just for organisation
- Don't render them
- I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
@bors bors bot changed the title don't render completely transparent UI nodes [Merged by Bors] - don't render completely transparent UI nodes Aug 8, 2022
@bors bors bot closed this Aug 8, 2022
inodentry pushed a commit to BroovyJammy/bevy that referenced this pull request Aug 19, 2022
# Objective

- I often have UI nodes that are completely transparent and just for organisation
- Don't render them
- I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
maccesch pushed a commit to Synphonyte/bevy that referenced this pull request Sep 28, 2022
# Objective

- I often have UI nodes that are completely transparent and just for organisation
- Don't render them
- I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

- I often have UI nodes that are completely transparent and just for organisation
- Don't render them
- I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- I often have UI nodes that are completely transparent and just for organisation
- Don't render them
- I doesn't bring a lot of improvements, but it doesn't add a lot of complexity either
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Labels
A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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7 participants