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[Merged by Bors] - can clone a scene #5855

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@mockersf mockersf commented Sep 1, 2022

Objective

  • Easier to work with model assets
  • Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

Solution

  • Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene

@mockersf mockersf added C-Usability A simple quality-of-life change that makes Bevy easier to use A-Scenes Serialized ECS data stored on the disk labels Sep 1, 2022
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Change looks useful but I'm not sure I understand the design of the new methods introduced. I may be missing some details of ECS here?

crates/bevy_scene/src/scene.rs Outdated Show resolved Hide resolved
crates/bevy_scene/src/scene.rs Outdated Show resolved Hide resolved
crates/bevy_scene/src/scene.rs Outdated Show resolved Hide resolved
crates/bevy_scene/src/scene.rs Outdated Show resolved Hide resolved
crates/bevy_scene/src/scene.rs Outdated Show resolved Hide resolved
crates/bevy_scene/src/scene_spawner.rs Outdated Show resolved Hide resolved
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Thanks for the changes!

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Sep 2, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Sep 2, 2022
# Objective

- Easier to work with model assets
- Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

## Solution

- Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene
@bors bors bot changed the title can clone a scene [Merged by Bors] - can clone a scene Sep 2, 2022
@bors bors bot closed this Sep 2, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
# Objective

- Easier to work with model assets
- Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

## Solution

- Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

- Easier to work with model assets
- Models are often one mesh, many textures. This can be hard to use in Bevy as it's not possible to clone the scene to have one scene for each material. It's still possible to instantiate the texture-less scene, then modify the texture material once spawned but that means happening during play and is quite more painful

## Solution

- Expose the code to clone a scene. This code already existed but was only possible to use to spawn the scene
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A-Scenes Serialized ECS data stored on the disk C-Usability A simple quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants