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[Merged by Bors] - update camera projection if viewport changed #5945
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jakobhellermann
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[Merged by Bors] - update camera projection if viewport changed #5945
jakobhellermann
wants to merge
4
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bevyengine:main
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jakobhellermann:fix-camera-viewport-projection
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The computation here only cares about the size of the viewport, not the position. Then it's only one extra Uvec2
:)
superdump
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tim-blackbird
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Oct 28, 2022
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fixes #5944 Uses the second solution: > 2. keep track of the old viewport in the computed_state, and if camera.viewport != camera.computed_state.old_viewport, then update the projection. This is more reliable, but needs to store two UVec2s more in the camera (probably not a big deal).
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ItsDoot
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fixes bevyengine#5944 Uses the second solution: > 2. keep track of the old viewport in the computed_state, and if camera.viewport != camera.computed_state.old_viewport, then update the projection. This is more reliable, but needs to store two UVec2s more in the camera (probably not a big deal).
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fixes #5944
Uses the second solution: