Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Merged by Bors] - Add methods for silencing system-order ambiguity warnings #6158

Closed
wants to merge 4 commits into from

Conversation

JoJoJet
Copy link
Member

@JoJoJet JoJoJet commented Oct 3, 2022

Background

Incremental implementation of #4299. The code is heavily borrowed from that PR.

Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

Solution

Title


Changelog

  • Added methods SystemDescriptor::ignore_all_ambiguities and ::ambiguous_with. These allow you to silence warnings for specific system-order ambiguities.

Migration Guide

Note for maintainers: This should replace the migration guide for #5916

Ambiguity sets have been replaced with a simpler API.

// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

@alice-i-cecile
Copy link
Member

Can you add a migration guide comment? This is the replacement for the removed ambiguity sets.

@JoJoJet
Copy link
Member Author

JoJoJet commented Oct 3, 2022

Can you add a migration guide comment? This is the replacement for the removed ambiguity sets.

Done :)

@alice-i-cecile alice-i-cecile added A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use labels Oct 4, 2022
@alice-i-cecile
Copy link
Member

What needs to be done for this to exit draft status?

@JoJoJet JoJoJet marked this pull request as ready for review October 4, 2022 12:54
@JoJoJet
Copy link
Member Author

JoJoJet commented Oct 4, 2022

Just wanted to give myself a chance to review it with fresh eyes first

Copy link
Member

@alice-i-cecile alice-i-cecile left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

LGTM :) The tests are good!

Copy link
Contributor

@bzm3r bzm3r left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I had to clone this code to my machine, and open it with my IDE, in order to understand it... (first time doing scheduling related review)

...but it looks pretty good to me! The explanations you've provided make sense, and the tests are helpful to see how things would be used.

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 9, 2022
@alice-i-cecile
Copy link
Member

This is good to go!

bors r+

bors bot pushed a commit that referenced this pull request Oct 10, 2022
# Background

Incremental implementation of #4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for #5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
@bors bors bot changed the title Add methods for silencing system-order ambiguity warnings [Merged by Bors] - Add methods for silencing system-order ambiguity warnings Oct 10, 2022
@bors bors bot closed this Oct 10, 2022
@JoJoJet JoJoJet deleted the ignore-ambiguity branch October 10, 2022 16:57
@mockersf mockersf added the hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event label Oct 10, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 19, 2022
…#6158)

# Background

Incremental implementation of bevyengine#4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for bevyengine#5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
@ickk ickk added the C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide label Oct 26, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
…#6158)

# Background

Incremental implementation of bevyengine#4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for bevyengine#5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
Pietrek14 pushed a commit to Pietrek14/bevy that referenced this pull request Dec 17, 2022
…#6158)

# Background

Incremental implementation of bevyengine#4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for bevyengine#5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…#6158)

# Background

Incremental implementation of bevyengine#4299. The code is heavily borrowed from that PR.

# Objective

The execution order ambiguity checker often emits false positives, since bevy is not aware of invariants upheld by the user.

## Solution

Title

---

## Changelog

+ Added methods `SystemDescriptor::ignore_all_ambiguities` and `::ambiguous_with`. These allow you to silence warnings for specific system-order ambiguities.

## Migration Guide

***Note for maintainers**: This should replace the migration guide for bevyengine#5916*

Ambiguity sets have been replaced with a simpler API.

```rust
// These systems technically conflict, but we don't care which order they run in.
fn jump_on_click(mouse: Res<Input<MouseButton>>, mut transforms: Query<&mut Transform>) { ... }
fn jump_on_spacebar(keys: Res<Input<KeyCode>>, mut transforms: Query<&mut Transform>) { ... }

//
// Before

#[derive(AmbiguitySetLabel)]
struct JumpSystems;

app
  .add_system(jump_on_click.in_ambiguity_set(JumpSystems))
  .add_system(jump_on_spacebar.in_ambiguity_set(JumpSystems));

//
// After

app
  .add_system(jump_on_click.ambiguous_with(jump_on_spacebar))
  .add_system(jump_on_spacebar);

```
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Projects
Archived in project
Development

Successfully merging this pull request may close these issues.

None yet

5 participants