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[Merged by Bors] - Call mesh2d_tangent_local_to_world with the right arguments #6209

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Objective

Allow Mesh2d shaders to work with meshes that have vertex tangents

Solution

Correctly pass mesh.model into mesh2d_tangent_local_to_world

@alice-i-cecile alice-i-cecile added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Oct 9, 2022
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 9, 2022
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bors r+

bors bot pushed a commit that referenced this pull request Oct 9, 2022
# Objective

Allow `Mesh2d` shaders to work with meshes that have vertex tangents
## Solution

Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
@bors bors bot changed the title Call mesh2d_tangent_local_to_world with the right arguments [Merged by Bors] - Call mesh2d_tangent_local_to_world with the right arguments Oct 9, 2022
@bors bors bot closed this Oct 9, 2022
@mockersf mockersf added the hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event label Oct 9, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 19, 2022
…gine#6209)

# Objective

Allow `Mesh2d` shaders to work with meshes that have vertex tangents
## Solution

Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
…gine#6209)

# Objective

Allow `Mesh2d` shaders to work with meshes that have vertex tangents
## Solution

Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
Pietrek14 pushed a commit to Pietrek14/bevy that referenced this pull request Dec 17, 2022
…gine#6209)

# Objective

Allow `Mesh2d` shaders to work with meshes that have vertex tangents
## Solution

Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…gine#6209)

# Objective

Allow `Mesh2d` shaders to work with meshes that have vertex tangents
## Solution

Correctly pass `mesh.model` into `mesh2d_tangent_local_to_world`
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants