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[Merged by Bors] - Make the default background color of NodeBundle transparent #6211

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TimJentzsch
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Objective

Closes #6202.

The default background color for NodeBundle is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

Solution

Default is not derived for NodeBundle anymore, but explicitly specified.
The default background color is now transparent (Color::NONE.into()) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.


Changelog

  • Changed the default NodeBundle.background_color to be transparent (Color::NONE.into()).

Migration Guide

If you want a NodeBundle with a white background color, you must explicitly specify it:

Before:

let node = NodeBundle {
    ..default()
}

After:

let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}

@mockersf mockersf added A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A simple quality-of-life change that makes Bevy easier to use C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide labels Oct 9, 2022
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I bet no one will miss white being the default

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Oct 9, 2022
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mockersf commented Oct 9, 2022

bors r+

@mockersf mockersf added the hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event label Oct 9, 2022
bors bot pushed a commit that referenced this pull request Oct 9, 2022
# Objective

Closes #6202.

The default background color for `NodeBundle` is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

## Solution

`Default` is not derived for `NodeBundle` anymore, but explicitly specified.
The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.

---

## Changelog

- Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`).

## Migration Guide

If you want a `NodeBundle` with a white background color, you must explicitly specify it:

Before:

```rust
let node = NodeBundle {
    ..default()
}
```

After:

```rust
let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}
```
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bors bot commented Oct 9, 2022

@bors bors bot changed the title Make the default background color of NodeBundle transparent [Merged by Bors] - Make the default background color of NodeBundle transparent Oct 9, 2022
@bors bors bot closed this Oct 9, 2022
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 19, 2022
…gine#6211)

# Objective

Closes bevyengine#6202.

The default background color for `NodeBundle` is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

## Solution

`Default` is not derived for `NodeBundle` anymore, but explicitly specified.
The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.

---

## Changelog

- Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`).

## Migration Guide

If you want a `NodeBundle` with a white background color, you must explicitly specify it:

Before:

```rust
let node = NodeBundle {
    ..default()
}
```

After:

```rust
let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}
```
james7132 pushed a commit to james7132/bevy that referenced this pull request Oct 28, 2022
…gine#6211)

# Objective

Closes bevyengine#6202.

The default background color for `NodeBundle` is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

## Solution

`Default` is not derived for `NodeBundle` anymore, but explicitly specified.
The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.

---

## Changelog

- Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`).

## Migration Guide

If you want a `NodeBundle` with a white background color, you must explicitly specify it:

Before:

```rust
let node = NodeBundle {
    ..default()
}
```

After:

```rust
let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}
```
Pietrek14 pushed a commit to Pietrek14/bevy that referenced this pull request Dec 17, 2022
…gine#6211)

# Objective

Closes bevyengine#6202.

The default background color for `NodeBundle` is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

## Solution

`Default` is not derived for `NodeBundle` anymore, but explicitly specified.
The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.

---

## Changelog

- Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`).

## Migration Guide

If you want a `NodeBundle` with a white background color, you must explicitly specify it:

Before:

```rust
let node = NodeBundle {
    ..default()
}
```

After:

```rust
let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}
```
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…gine#6211)

# Objective

Closes bevyengine#6202.

The default background color for `NodeBundle` is currently white.
However, it's very rare that you actually want a white background color.
Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes).

## Solution

`Default` is not derived for `NodeBundle` anymore, but explicitly specified.
The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious.

---

## Changelog

- Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`).

## Migration Guide

If you want a `NodeBundle` with a white background color, you must explicitly specify it:

Before:

```rust
let node = NodeBundle {
    ..default()
}
```

After:

```rust
let node = NodeBundle {
    background_color: Color::WHITE.into(),
    ..default()
}
```
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Labels
A-UI Graphical user interfaces, styles, layouts, and widgets C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use hacktoberfest-accepted A PR that was accepted for Hacktoberfest, an annual open source event S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Make default background color of UI NodeBundles transparent
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