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[Merged by Bors] - Specialize UI pipeline on "hdr-ness" #6459

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@cart cart commented Nov 3, 2022

Objective

The UI pass in HDR breaks currently because the color attachment format does not match the HDR ViewTarget.

Solution

Specialize the UI pipeline on "hdr-ness" and select the appropriate format (like we do in the other built in pipelines).

@cart cart added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen labels Nov 3, 2022
@cart cart added this to the Bevy 0.9 milestone Nov 3, 2022
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cart commented Nov 3, 2022

bors r+

bors bot pushed a commit that referenced this pull request Nov 3, 2022
# Objective

The UI pass in HDR breaks currently because the color attachment format does not match the HDR ViewTarget.

## Solution

Specialize the UI pipeline on "hdr-ness" and select the appropriate format (like we do in the other built in pipelines).
@bors bors bot changed the title Specialize UI pipeline on "hdr-ness" [Merged by Bors] - Specialize UI pipeline on "hdr-ness" Nov 3, 2022
@bors bors bot closed this Nov 3, 2022
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
# Objective

The UI pass in HDR breaks currently because the color attachment format does not match the HDR ViewTarget.

## Solution

Specialize the UI pipeline on "hdr-ness" and select the appropriate format (like we do in the other built in pipelines).
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
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