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[Merged by Bors] - Fix panic when using globals uniform in wasm builds #6460
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If this is only needed on wasm, could you set a cfg/shaderdef that is only added in wasm? |
IceSentry
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Nov 4, 2022
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Oh yeah, I forgot about alignment when I made that PR, good catch
mockersf
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Nov 6, 2022
tim-blackbird
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Nov 6, 2022
bors r+ |
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Nov 7, 2022
# Objective Fixes #5393 ## Solution - Add padding to `GlobalsUniform` / `Globals` to make it 16-byte aligned. Still not super clear on whether this is a `naga` thing or an `encase` thing or what. But now that we're offering `globals` up to users and #5393 is not just breaking an example, maybe we should do this sort of workaround?
Pull request successfully merged into main. Build succeeded:
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Nov 18, 2022
# Objective - Fix a panic in wasm when using globals in a shader ## Solution - Similar to #6460
cart
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Nov 30, 2022
# Objective - Fix a panic in wasm when using globals in a shader ## Solution - Similar to #6460
ItsDoot
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Feb 1, 2023
# Objective Fixes bevyengine#5393 ## Solution - Add padding to `GlobalsUniform` / `Globals` to make it 16-byte aligned. Still not super clear on whether this is a `naga` thing or an `encase` thing or what. But now that we're offering `globals` up to users and bevyengine#5393 is not just breaking an example, maybe we should do this sort of workaround?
ItsDoot
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Feb 1, 2023
# Objective - Fix a panic in wasm when using globals in a shader ## Solution - Similar to bevyengine#6460
This was referenced Feb 17, 2023
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Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
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Objective
Fixes #5393
Solution
GlobalsUniform
/Globals
to make it 16-byte aligned.Still not super clear on whether this is a
naga
thing or anencase
thing or what. But now that we're offeringglobals
up to users and #5393 is not just breaking an example, maybe we should do this sort of workaround?