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WIP: Bugfix/i578 #587

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WIP: Bugfix/i578 #587

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lxkarp
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@lxkarp lxkarp commented Apr 3, 2024

The hope here is to resolve #578

I haven't done any cleanup as suggested by @bitwes over in the issue thread. But the fix he suggested works just fine, and this PR is evidence of that.

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lxkarp commented Apr 3, 2024

I think this may not correctly trigger is_action_just_pressed. I'll make another test to validate this tomorrow.

@Kulkodar
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Kulkodar commented Apr 4, 2024

Now i feel a little bit ashamed i could have submitted a pr but i didn't found the time. Thank you for taking the initiative, with these changes all my tests are working again. It seems that ´is_action_just_pressed´ is working.

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lxkarp commented Apr 4, 2024

I found that the problem with is_action_just_pressed -- for me at least -- is that it doesn't work in _process but it does work in _physics_process

ArSn added a commit to ArSn/godot-dodge-the-creeps-2d that referenced this pull request Apr 14, 2024
… Input global Singleton again. See: bitwes/Gut#587

Then, adjusted test for moving the player right to actually work instead of just fooling myself with the newly set position. :)
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Thanks for the PR. The code change looks good. I'd like some additional testing to verify that the Input.is_action_just_* methods work as expected. If you change the InputSingletonTracker to the code below, you should be able to make assertions that they are working.

NOTE When I tried verifying that is_action_just_pressed was working I had to add a leading wait_frames for the InputSingletonTracker to detect the frame when the action goes down

_sender.wait_frames(1).action_down("jump").hold_for('10f')
await wait_for_signal(_sender.idle, 5)

Here's my take on InputSingletonTracker

class InputSingletonTracker:
	extends Node
	var pressed_frames = []
	var just_pressed_count = 0
	var just_released_count = 0

	var _frame_counter = 0

	func _process(delta):
		_frame_counter += 1

		if(Input.is_action_just_pressed("jump")):
			just_pressed_count += 1

		if(Input.is_action_just_released("jump")):
			just_released_count += 1

		if Input.is_action_pressed("jump"):
			pressed_frames.append(_frame_counter)

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Input does not seem to receive events from an InputSender
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