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Refactor helpers.canvas.drawPoint() (#5623)
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Bring ctx.beginPath() before switch and replace ctx.fillRect()/ctx.strokeRect() with ctx.rect()/ctx.fill() to make it consistent with the other styles. It is also preferable that helpers.canvas.roundedRect() include ctx.closePath() at the end because CanvasRenderingContext2D.rect() closes the subpath.

Get rid of ctx.closePath() for cross, crossRot, star, line and dash because these have no closed path shape, and it should be avoided that ctx.closePath() makes a round-trip path.
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nagix authored and simonbrunel committed Jul 29, 2018
1 parent 0963c8f commit 493eaa8
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Showing 4 changed files with 21 additions and 39 deletions.
29 changes: 5 additions & 24 deletions src/helpers/helpers.canvas.js
Expand Up @@ -41,6 +41,8 @@ var exports = module.exports = {
ctx.arcTo(x, y + height, x, y + height - r, r);
ctx.lineTo(x, y + r);
ctx.arcTo(x, y, x + r, y, r);
ctx.closePath();
ctx.moveTo(x, y);
} else {
ctx.rect(x, y, width, height);
}
Expand All @@ -65,77 +67,61 @@ var exports = module.exports = {
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotation * Math.PI / 180);
ctx.beginPath();

switch (style) {
// Default includes circle
default:
ctx.beginPath();
ctx.arc(0, 0, radius, 0, Math.PI * 2);
ctx.closePath();
ctx.fill();
break;
case 'triangle':
ctx.beginPath();
edgeLength = 3 * radius / Math.sqrt(3);
height = edgeLength * Math.sqrt(3) / 2;
ctx.moveTo(-edgeLength / 2, height / 3);
ctx.lineTo(edgeLength / 2, height / 3);
ctx.lineTo(0, -2 * height / 3);
ctx.closePath();
ctx.fill();
break;
case 'rect':
size = 1 / Math.SQRT2 * radius;
ctx.beginPath();
ctx.fillRect(-size, -size, 2 * size, 2 * size);
ctx.strokeRect(-size, -size, 2 * size, 2 * size);
ctx.rect(-size, -size, 2 * size, 2 * size);
break;
case 'rectRounded':
var offset = radius / Math.SQRT2;
var leftX = -offset;
var topY = -offset;
var sideSize = Math.SQRT2 * radius;
ctx.beginPath();

// NOTE(SB) the rounded rect implementation changed to use `arcTo`
// instead of `quadraticCurveTo` since it generates better results
// when rect is almost a circle. 0.425 (instead of 0.5) produces
// results visually closer to the previous impl.
this.roundedRect(ctx, leftX, topY, sideSize, sideSize, radius * 0.425);

ctx.closePath();
ctx.fill();
break;
case 'rectRot':
size = 1 / Math.SQRT2 * radius;
ctx.beginPath();
ctx.moveTo(-size, 0);
ctx.lineTo(0, size);
ctx.lineTo(size, 0);
ctx.lineTo(0, -size);
ctx.closePath();
ctx.fill();
break;
case 'cross':
ctx.beginPath();
ctx.moveTo(0, radius);
ctx.lineTo(0, -radius);
ctx.moveTo(-radius, 0);
ctx.lineTo(radius, 0);
ctx.closePath();
break;
case 'crossRot':
ctx.beginPath();
xOffset = Math.cos(Math.PI / 4) * radius;
yOffset = Math.sin(Math.PI / 4) * radius;
ctx.moveTo(-xOffset, -yOffset);
ctx.lineTo(xOffset, yOffset);
ctx.moveTo(-xOffset, yOffset);
ctx.lineTo(xOffset, -yOffset);
ctx.closePath();
break;
case 'star':
ctx.beginPath();
ctx.moveTo(0, radius);
ctx.lineTo(0, -radius);
ctx.moveTo(-radius, 0);
Expand All @@ -146,22 +132,18 @@ var exports = module.exports = {
ctx.lineTo(xOffset, yOffset);
ctx.moveTo(-xOffset, yOffset);
ctx.lineTo(xOffset, -yOffset);
ctx.closePath();
break;
case 'line':
ctx.beginPath();
ctx.moveTo(-radius, 0);
ctx.lineTo(radius, 0);
ctx.closePath();
break;
case 'dash':
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(radius, 0);
ctx.closePath();
break;
}

ctx.fill();
ctx.stroke();
ctx.restore();
},
Expand Down Expand Up @@ -224,5 +206,4 @@ helpers.clear = exports.clear;
helpers.drawRoundedRectangle = function(ctx) {
ctx.beginPath();
exports.roundedRect.apply(exports, arguments);
ctx.closePath();
};
26 changes: 13 additions & 13 deletions test/specs/element.point.tests.js
Expand Up @@ -232,11 +232,11 @@ describe('Point element tests', function() {
name: 'beginPath',
args: []
}, {
name: 'fillRect',
name: 'rect',
args: [0 - 1 / Math.SQRT2 * 2, 0 - 1 / Math.SQRT2 * 2, 2 / Math.SQRT2 * 2, 2 / Math.SQRT2 * 2]
}, {
name: 'strokeRect',
args: [0 - 1 / Math.SQRT2 * 2, 0 - 1 / Math.SQRT2 * 2, 2 / Math.SQRT2 * 2, 2 / Math.SQRT2 * 2]
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down Expand Up @@ -358,8 +358,8 @@ describe('Point element tests', function() {
name: 'lineTo',
args: [2, 0],
}, {
name: 'closePath',
args: [],
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down Expand Up @@ -406,8 +406,8 @@ describe('Point element tests', function() {
name: 'lineTo',
args: [0 + Math.cos(Math.PI / 4) * 2, 0 - Math.sin(Math.PI / 4) * 2],
}, {
name: 'closePath',
args: [],
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down Expand Up @@ -466,8 +466,8 @@ describe('Point element tests', function() {
name: 'lineTo',
args: [0 + Math.cos(Math.PI / 4) * 2, 0 - Math.sin(Math.PI / 4) * 2],
}, {
name: 'closePath',
args: [],
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down Expand Up @@ -508,8 +508,8 @@ describe('Point element tests', function() {
name: 'lineTo',
args: [2, 0],
}, {
name: 'closePath',
args: [],
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down Expand Up @@ -550,8 +550,8 @@ describe('Point element tests', function() {
name: 'lineTo',
args: [2, 0],
}, {
name: 'closePath',
args: [],
name: 'fill',
args: []
}, {
name: 'stroke',
args: []
Expand Down
1 change: 0 additions & 1 deletion test/specs/global.deprecations.tests.js
Expand Up @@ -113,7 +113,6 @@ describe('Deprecations', function() {

var calls = ctx.getCalls();
expect(calls[0]).toEqual({name: 'beginPath', args: []});
expect(calls[calls.length - 1]).toEqual({name: 'closePath', args: []});
expect(Chart.helpers.canvas.roundedRect).toHaveBeenCalledWith(ctx, 10, 20, 30, 40, 5);
});
});
Expand Down
4 changes: 3 additions & 1 deletion test/specs/helpers.canvas.tests.js
Expand Up @@ -36,7 +36,9 @@ describe('Chart.helpers.canvas', function() {
{name: 'lineTo', args: [15, 60]},
{name: 'arcTo', args: [10, 60, 10, 55, 5]},
{name: 'lineTo', args: [10, 25]},
{name: 'arcTo', args: [10, 20, 15, 20, 5]}
{name: 'arcTo', args: [10, 20, 15, 20, 5]},
{name: 'closePath', args: []},
{name: 'moveTo', args: [10, 20]}
]);
});
it('should optimize path if radius is 0', function() {
Expand Down

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