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Make hover animation work #6129

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merged 4 commits into from Mar 21, 2019
Merged

Make hover animation work #6129

merged 4 commits into from Mar 21, 2019

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nagix
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@nagix nagix commented Mar 11, 2019

Element._model has to be cloned to Element._view when Element.transition(1) is called. Otherwise, when _model.* is set on hover, _view.* is also set to the same value, and an animation doesn't occur.

This PR makes makes hover animation work.

Master: https://jsfiddle.net/nagix/gL0sebrh/
This PR: https://jsfiddle.net/nagix/bjhp163w/

Fixes #5691

kurkle
kurkle previously approved these changes Mar 11, 2019
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LGTM

src/core/core.element.js Outdated Show resolved Hide resolved
@simonbrunel simonbrunel added this to the Version 2.9 milestone Mar 12, 2019
simonbrunel
simonbrunel previously approved these changes Mar 12, 2019
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@nagix good catch. I think it's negligible but did you profile the performance hit of this final clone?

etimberg
etimberg previously approved these changes Mar 12, 2019
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Looks great @nagix. Great catch!

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nagix commented Mar 13, 2019

This clone with 47 properties always finishes in less than 0.2ms and is called once per animation, so I don't think it impacts the performance.

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nagix commented Mar 13, 2019

...But let me check a chart with more data points as this could impact all the elements.

benmccann
benmccann previously approved these changes Mar 13, 2019
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nagix commented Mar 13, 2019

This is the draw(1) call duration at the end of an animation in the scatter chart with 50,000 points.

Browser Master (ms) This PR (ms) Change
Safari 12.0.3 198.903 470.219 +136%
Firefox 65.0.1 841.555 1195.500 +42%
Chrome 73.0.3683.75 314.002 399.518 +27%

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nagix commented Mar 13, 2019

The overhead of the clone was not small as expected. Another option would be to clone _model in setHoverStyle and removeHoverStyle. This works because _model.* is updated only in those functions while a new object is assigned to _model in other update calls, and this clones active elements only.

The downside is that it is not guaranteed that _view and _model are pointing to different objects, so this could cause similar issues when someone adds code that update _model properties.

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nagix commented Mar 14, 2019

The duration of draw(0.5) is added. It seems that the performance overhead comes from helpers.clone which is relatively heavy. If we can replace me._view = helpers.clone(model) with interpolate({}, view, model, 1), the duration of draw(1) drops to the same level as draw(0.5).

Browser draw(0.5) draw(1) Master draw(1) This PR
Safari 12.0.3 247.746 198.903 470.219
Firefox 65.0.1 880.300 841.555 1195.500
Chrome 73.0.3683.75 343.968 314.002 399.518

@nagix nagix dismissed stale reviews from benmccann, etimberg, simonbrunel, and kurkle via 570633c March 14, 2019 04:46
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nagix commented Mar 14, 2019

Now it just uses interpolate for the final transition with ease === 1 instead of helpers.clone.

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nagix commented Mar 14, 2019

Reverted the previous change as interpolate doesn't copy the properties that start with _ and one test failed.

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Would helpers.extend(me._view, model) work and be faster?

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Or would me._view = Object.assign({}, model); be any faster?

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Object.assign() isn't compatible with IE.

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nagix commented Mar 15, 2019

Here is another run. me._view = helpers.extend({}, model) was faster than me._view = helper.clone(model).

Browser draw(0.5) draw(1) with = draw(1) with extend draw(1) withclone
Safari 12.0.3 247.746 198.903 287.740 470.219
Firefox 65.0.1 880.300 841.555 949.100 1195.500
Chrome 73.0.3683.75 343.968 314.002 350.298 399.518

As far as I know, _model currently does neither have nested properties nor support transition of them, me._view = helpers.extend({}, model) could be used in pivot as well (shallow vs deep copy). What do you think?

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I'm guessing that helpers.extend could be optimized further. The current code is:

	extend: function(target) {
		var setFn = function(value, key) {
			target[key] = value;
		};
		for (var i = 1, ilen = arguments.length; i < ilen; ++i) {
			helpers.each(arguments[i], setFn);
		}
		return target;
	},

That loops over multiple inputs does a function call per key. I'm guessing it'd be much faster to do something like:

	shallowClone: function(source) {
		var target = {};
		var keys = Object.keys(loopable);
		var key;
		for (var i = 1, ilen = keys.length; i < ilen; i++) {
			key = keys[i];
			target[key] = source[key];
		}
		return target;
	},

Or potentially faster still:

	shallowClone: function(source) {
		var target = {};
		if (Object.assign) {
			Object.assign(target, source);
			return target;
		}
		var keys = Object.keys(loopable);
		var key;
		for (var i = 1, ilen = keys.length; i < ilen; i++) {
			key = keys[i];
			target[key] = source[key];
		}
		return target;
	},

exwm pushed a commit to exwm/Chart.js that referenced this pull request Apr 30, 2021
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5 participants