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Corewar

A 42 School Silicon Valley algorithms project.

image below is not our own visualizer

Corewar

Getting Started

Downloading

git clone https://github.com/chimpansiets/Corewar.git

Installing

Running 'make' in the directory will install all dependencies and create two executables.

  • asm (for the assembler, which compiles .s files into .cor files)
  • corewar (for the virtual machine, which runs the main program)
make

Running

Assembler

First off you want to compile your champions from pseudo-assembly (.s) into the corresponding Corewar language.

./asm redcode_file.s

Corewar

The main executable handles up to 4 champions. To see how the actual corewar operates, please reference the corewar.pdf.

./corewar [-dump nbr_cycles] [[-n number] champion1.cor] ...

There are many options, including (again, read corewar.pdf for more info):

-dump number		To dump memory after 'number' of cycles.
-s			To set the optional speed of the game (1 is fast, 100 is slow)
-viz			To display the visualizer.
-n playernum champion	To set the player number of the Champion.
-a / -activity		To show an activity monitor, which displays the number of processes being executed in the current cycle.
-r / -rainbow [1 - 10]	To enable rainbow mode, with optional speed of 1 to 10.

Resources / External Links

Authors

Chimpansiets's github stats

License

MIT License. jk, I actually have no idea what license.

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