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FSDJump event – now includes “Body” info about the arrival star
“ApproachSettlement” now includes body info
The “Loadout” event:
no longer includes spurious ammo stats for energy weapons
now includes UnladenMass and FuelCapacity info
now written when docking SRV back in mothership
now includes CargoCapacity, and MaxJumpRange
Module item names are now consistently lowercase
Scan: include a star’s subclass
Location: include DistFromStarLS
Add Conflicts data in FSDJump and Location
Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
Add info in Scan event to show if the body was previously discovered or mapped
Change to SystemFaction and StationFaction info in Location, FSDJump, and Docked events (to avoid have multiple FactionState values in a Json record)
add SquadronStartup event
add ProspectedAsteroid event
add ReservoirReplenished event
Include station info in Location event, if starting when docked
add CrimeVictim event (was in v3.3, but not previously documented)
Fix in EngineerCraft: note property name is BlueprintName not Blueprint (since v3.0)
MissionAccepted: note property LocalisedName (does not match automatically-localised strings)
FSSSignalDiscovered: add USSType info
Add new FSSAllBodiesFound event
Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan”
Add new event MultiSellExplorationData
Faction info in Location/FSDJump: if it's the player's squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant
add FSSSignalDiscovered – if signal is a USS, add a ThreatLevel value; if signal is a station, add IsStation:true; add SystemAddress
Cargo – add a flag to indicate vessel=Ship or Vessel=SRV
CodexEntry: add SystemAddress
SendText: include a journal entry for text to squadron or system chat
ReceiveText: include a ‘Channel’ parameter to show if message was from squadron or system chat
SAAScanComplete: remove lists of names of discoverers and mappers
Include info on Faction Happiness– in Location and FSDJump events
Note FID value in Commander, LoadGame, ClearSavedGame, NewCommander events with unique player id number