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@chrisbruford chrisbruford released this 13 Mar 15:54
· 57 commits to master since this release

Version 26
Changes for v3.5 (September 2019)

  • New SAASignalsFound event with bio/geo signals on planets and hotspots in rings
  • SAAScanComplete: add SystemAddress
  • Scan: add StarSystem name and SystemAddress
  • FSDTarget: add RemainingJumpsInRoute
  • CodexEntry,Touchdown,Liftoff: add NearestDestination
  • StatusFlags: add flags fsdJump, srvHighBeam
  • ShipTargeted: add powerplay info
  • FSDJump event – now includes “Body” info about the arrival star
  • “ApproachSettlement” now includes body info
  • The “Loadout” event:
    • no longer includes spurious ammo stats for energy weapons
    • now includes UnladenMass and FuelCapacity info
    • now written when docking SRV back in mothership
    • now includes CargoCapacity, and MaxJumpRange
    • Module item names are now consistently lowercase
  • Scan: include a star’s subclass
  • Location: include DistFromStarLS
  • Add Conflicts data in FSDJump and Location
  • Include Vehicle ID for SLF/SRV (LaunchFighter, LaunchSRV, FighterRebuilt, FighterDestroyed, DockSRV, DockFighter, SRVDestroyed, CrewLaunchFighter)
  • Add info in Scan event to show if the body was previously discovered or mapped
  • Change to SystemFaction and StationFaction info in Location, FSDJump, and Docked events (to avoid have multiple FactionState values in a Json record)
  • add SquadronStartup event
  • add ProspectedAsteroid event
  • add ReservoirReplenished event
  • Include station info in Location event, if starting when docked
  • add CrimeVictim event (was in v3.3, but not previously documented)
  • Fix in EngineerCraft: note property name is BlueprintName not Blueprint (since v3.0)
  • MissionAccepted: note property LocalisedName (does not match automatically-localised strings)
  • FSSSignalDiscovered: add USSType info
  • Add new FSSAllBodiesFound event
  • Scan events generated automatically when entering system now logged as “ScanType”:”AutoScan”
  • Add new event MultiSellExplorationData
  • Faction info in Location/FSDJump: if it's the player's squadron faction, add SquadronFaction:true, and flags HappiestSystem:true or HomeSystem:true if relevant
  • add FSSSignalDiscovered – if signal is a USS, add a ThreatLevel value; if signal is a station, add IsStation:true; add SystemAddress
  • Cargo – add a flag to indicate vessel=Ship or Vessel=SRV
  • CodexEntry: add SystemAddress
  • SendText: include a journal entry for text to squadron or system chat
  • ReceiveText: include a ‘Channel’ parameter to show if message was from squadron or system chat
  • SAAScanComplete: remove lists of names of discoverers and mappers
  • Include info on Faction Happiness– in Location and FSDJump events
  • Note FID value in Commander, LoadGame, ClearSavedGame, NewCommander events with unique player id number