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Use Comlink instead of rolling our own message passing (#13)
* Use Comlink instead of rolling our own message passing * Add sector parse and fetch cache * Ensure ArrayBuffer copied per worker and cleanup * Compute bounding sphere of BufferGeometry This keeps THREE.js from trying to compute it based on the vertex data, which is very slow. * Let webpack select an available port automatically * Handle memory properly for faces * Bump webpack version * Fix parsing of F3DF and move from ArrayBuffer to Uint8Array Using Uint8Array everywhere is more explicit about the type and allows us to use &[u8] when receiving data in Rust instead of adding an additional conversion step. * Remove extra createCache file * Add proper types to workers
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