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Network Graph for AS3

Simple network graph library that can solve Dikjstra and BFS search. In addition to solving the adjacency matrix for the graph.

Code Sample

import com.furusystems.network.graph.*;
			
var graph:Graph = new Graph();
graph.addEdge(0, 5, 1);
graph.addEdge(0, 1, 13);
			
graph.addEdge(5, 4, 4);
graph.addEdge(5, 2, 9);
			
graph.addEdge(1, 5, 2);
graph.addEdge(1, 2, 1);
			
graph.addEdge(2, 1, 3);
graph.addEdge(2, 3, 6);
			
graph.addEdge(4, 2, 3);
graph.addEdge(4, 3, 10);

// Search using Dijkstra (weights can not be non-negative)
trace("--- Dijkstra --");
var path:Vector.<Edge> = GraphSearch.findShortestPathDijkstra(graph, 0, 3);
for each (var edge:Edge in path) {
	trace(edge);
}
trace("\n");

// Search using Breadth First Search (does not take weight's into account)
trace("--- BFS --");
path = GraphSearch.findShortestPathBFS(graph, 0, 3);
for each (edge in path) {
	trace(edge);
}
trace("\n");

// Print the edges in the Graph
trace("--- Graph Edges --- ");
trace(graph);
trace("\n");

// Print the adjacency matrix
trace("--- Adjacency Matrix --- ");
trace(graph.getAdjacencyMatrix());
trace("\n");

Output

--- Dijkstra --

0,5,1	;from, to, weight
5,4,4
4,2,3
2,3,6


--- BFS --

0,5,-1	;from, to, weight
5,4,-1
4,3,-1


--- Graph Edges --- 

0,5,1 	;from, to, weight
0,1,13
5,4,4
5,2,9
1,5,2
1,2,1
2,1,3
2,3,6
4,2,3
4,3,10


--- Adjacency Matrix --- 
// http://datastructures.itgo.com/graphs/adjmat.htm

\, 0, 1, 2, 3, 4, 5
0, 0, 1, 0, 0, 0, 1
1, 0, 0, 1, 0, 0, 1
2, 0, 1, 0, 1, 0, 0
3, 0, 0, 0, 0, 0, 0
4, 0, 0, 1, 1, 0, 0
5, 0, 0, 1, 0, 1, 0

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Simple network graph library for AS3 that can solve Dikjstra and BFS search

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