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AOT safe #2

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AOT safe #2

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uurha
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@uurha uurha commented Oct 10, 2020

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@mcatanzariti
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Sorry I cannot accept this pull request:

  1. Tests are failing
  2. It is not just about AOT issues: you add different mathematical operators.
  3. There is a backward compatibility break on operator ^

Please, just fix the AOT problem. I won't accept additional operators. You can always add new mathematical functions by using the RegisterFunction method.

Thank you,

Michael

@uurha
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uurha commented Oct 10, 2020

Sorry I cannot accept this pull request:

  1. Tests are failing
  2. It is not just about AOT issues: you add different mathematical operators.
  3. There is a backward compatibility break on operator ^

Please, just fix the AOT problem. I won't accept additional operators. You can always add new mathematical functions by using the RegisterFunction method.

Thank you,

Michael

  1. Tests failed due to Unable to cast object of type 'Dahomey.ExpressionEvaluator.StringLiteralExpression' to type 'Dahomey.ExpressionEvaluator.INumericExpression'. in file "src/Dahomey.ExpressionEvaluator.Tests". It wasn't changed by me.
  2. Issue was about math function not working in AOT. And this wasn't specified in description.
  3. Operator ^ was replaced with operator ^^.

@mcatanzariti
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  1. Tests are ok on the main branch. But I will double check
  2. I will not accept to add math functions in the library. Did you test AOT with RegisterFunction
  3. I will not accept the change from ^ to ^^ because it is breaking change

@uurha
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uurha commented Oct 10, 2020

2. Did you test AOT with RegisterFunction

  1. Yes I test in Unity 2019.4.1f it's not wotking
  2. But now all math and logic methods working. (I think it's easier to replace ^ for power with ^^)

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2 participants