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Releases: dantman/elite-vr-cockpit

Early Alpha Release 0.9.0

17 Jan 04:56
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  • Add icons for NightVision toggle button.
  • Add icon for FSS mode button.
  • Fix missing A/B button bindings for Oculus Touch controllers
  • Add name of control to warning emitted when user tries to press a holo button that has no user binding or default binding
  • Implement more FSS mode functionality
    • A "Calibrate" button
    • A "Help" button
    • Zoom bindings for the Valve Index Controllers' trackpad
    • Make the tuning access bar touch area depth a bit larger
  • Implement a panel to turn controls on/off
  • Change vJoy interface implementation to avoid future breakages of buttons
  • Fix broken Primary/Secondary/Alt buttons in the cockpit edit panel

Early Alpha Release 0.8.0

03 Jun 00:01
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  • Fix POV requirement error message using number of buttons instead of number of POVs
  • Update panel UI
    • Use a background that matches ED's panels
    • Update text buttons to use ED's button style
    • Use a tab interface that matches ED's panels
  • Changed UI navigation to use a 2-handed layout with tab navigation on the left hand and UI navigation on the right hand
  • Enabled a UI navigation mode in Station Services
  • Updated throttle handling so the handle snaps to 0 when in the deadzone
  • Added untested Oculus Touch joystick bindings
  • Reduce seated position reset hold time from 3s to 2s
  • Reload the ED control bindings when a bindings file is edited
  • Read StartPreset.start and load default ED bindings if selected (built-in bindings only load after game startup)
  • Implement partial FSS mode functionality
    • A FSS mode context that is switched to when FSS mode is entered
    • A tuning axis bar like the sensor zoom used to control the radio tuning
    • "Exit FSS Mode" bound to the same button used to exit the galaxy map
    • FSS mode pitch/yaw bound to the trackpad/joysticks

Early Alpha Release 0.7.0

27 Jan 04:31
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  • Update Saved Games folder detection to fix issues with non-default user folder locations
  • Add a button to the Desktop UI to open the UI to edit controller bindings for controllers that do not have bindings configured yet
  • Fixed an issue with one vJoy device not being relinquished (credits to @yschuurmans)
  • Fixed an issue with Alt button not working (credits to @yschuurmans)
  • Fixed the "safe" trackpad sensitivity fallback so it's not so weak that some trackpads can't even get a single interval in
  • Implemented joystick binding actions (only bound by default in Index bindings)
  • Tuned the Index controller's bindings:
    • Tuned the trackpad sensitivity
    • Added Menu Select to the A button
    • Added a menu mode UINestedToggle button to thumbstick click
    • Added thumbstick bindings for menu/ui/pov2
    • Added a reset seated position binding to holding both trackpads
  • Fixed a mistake that resulted in the Primary/Secondary/Alt buttons in the Controls edit UI not working
  • Added untested WMR bindings

Early Alpha Release 0.6.0

10 Dec 03:19
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  • Update SteamVR Plugin to 2.5
  • [Breaking]: Replaced the legacy input system with the SteamVR Input API.
    • Vive controller, Index controller, and Oculus Touch bindings are included however only the Vive controller bindings are tested. Bindings on other platforms will have changed.
    • WMR bindings are not included, WMR controllers will no longer work without setting up user bindings.
    • POV1/2, Menu navigation, and Galaxy/UI navigation now have separate actions that can be bound in different ways.
  • [Breaking]: Upgrade vJoy interface to 2.1.9. You will need to upgrade your vJoy installation if you have not already done so.
  • Add buttons to the controls panel to display SteamVR bindings information and open the SteamVR bindings UI for Elite VR Cockpit.
  • Change the controller pose from raw to grip. This may change the controller orientation on controllers other than the Vive wand.
  • Display automatically generated information about joystick button and POV controller bindings in the controls panel.
  • Trackpad sensitivity is now handled per controller type. Vive wands will retain the current sensitivity; all others will default to an excessively "safe" value until we are able to tune them.
  • Project code has been relicensed from LGPL to MPL-2.0
  • Releases now contain documentation and license information
  • Fixed an issue with detecting Elite Dangerous when overlay is started after Elite Dangerous
  • Fixed an issue with seated position not being updated when reset via the dashboard
  • Added combat/analysis HUD mode button
  • Added night vision toggle button
  • [Breaking]: vJoy Device 2 now must also be configured.
  • [Breaking]: Galaxy map axis bindings have changed, you will need to recreate your galaxy map bindings.
  • [Breaking]: Because of the use of multiple devices, device ordering bugs may require you recreate all your joystick/throttle axis and button bindings (or manually update the DeviceIndex).
  • Fixed a bug in the meta panel that caused it to re-render more often than necessary
  • Implement a fixed position control axis to control the ship's the radar range
  • Implement a power distribution panel

SteamVR Input Experiment

11 Nov 01:06
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This is an experimental build with SteamVR Input API support intended to test that functionality before release.

Early Alpha Release 0.5.0

24 Feb 23:55
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  • Add basic Galaxy/System map controls.
  • Handle GUI focus for the new Orrery, Full Spectrum System Scanner, Detailed Surface Scanner, and Codex modes.
  • Fix edit mode performance issues related to the size of the edit panel's texture.
  • Reduce the number of key presses that get missed by ED.
  • Allow holo buttons and POV buttons to be held down. Notably menu buttons can be held down so you can hold up/down to quickly scroll through the menu.
  • SRV controls: Add holo buttons for controls that have SRV specific bindings in the driving controls. Also add headlights, dismiss/recall ship, deploy retract. And remove a few more ship specific holo buttons from the SRV.
  • Fix broken modifier key bindings and add slash and capslock handling.
  • Improve error handling for broken GraphicsConfigurationOverride files.
  • Fix buttons sticking down when you let go of a control and controls being stuck in their input when they disappear due to mode switches.
  • [Breaking]: Fix the joystick movement being inverted as of the Beyond update. You will need to flip your regular/inverted setting for your ship and driving pitch axis to keep the same controls as before.
  • Make the Vive trackpad's "center" area for UI select and POV center button presses wider so it's easier to press.

Early Alpha Release 0.4.0

28 Oct 08:50
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  • Add the ability to control game menus by enabling a menu mode with a button
  • Ability to override the current cockpit mode while in edit mode to display buttons for Main Ship, Fighter, SRV, and Map when not actually in those modes
  • Controls panel for setting throttle/joystick axis bindings and joystick button bindings directly
  • Add deadzone to the thrusters on the 6DOF controller
  • Improve console handling of long multi-line console messages
  • Display a helpful error message when encountering an Xml parse error in the graphics overrides file, instead of failing to start properly
  • Display the name of the current scene application in the desktop UI to debug cases where the overlay cannot properly detect when ED is running

Early Alpha Release 0.3.0

16 Sep 20:00
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  • Quit gracefully instead of crashing when SteamVR closes
  • Enable the Escape button
  • Add a new 6DOF Controller when docking/landing or flying with FA off
  • Add some optimizations that should hopefully reduce performance issues
  • Fix bug that stopped the edit button from being movable
  • Increase the toggle grab interval to make it easier to use
  • Fix the save code so it doesn't exclude buttons that are not visible at the time you lock the edit button

Early Alpha Release 0.2.0

14 Sep 07:51
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  • Fix errors when a user has no custom bindings file or an old custom bindings file
  • Fix error when a user has not configured a custom HUD color matrix
  • Add drive assist button
  • Add more button icons
  • Add toggle grab support (credits to @dhleong)

Early Alpha Release 0.1.1

12 Sep 08:58
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Fix a number of bugs that stopped the standalone build in 0.1.0 from working.