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Original screenshots and videos from The Elder Scrolls III: Morrowind. No third-party mods. No color filters. No interface.

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Morrowind Screenshots

Morrowind Screenshots

Original screenshots and videos from The Elder Scrolls III: Morrowind. No third-party mods. No color filters. No interface.

About the project

The goal of the project is to seek out the hidden beauty and celebrate the visual aesthetics of Morrowind, a computer game from Bethesda Softworks. Most of the content is created using the OpenMW open source engine. Main materials:

If you want to participate in the project, please read the contributing guidelines.

Post types

  • shot - square screenshot;
  • shot-set - thematic set of four previously published square screenshots;
  • drawing - a drawing based on a previously published screenshot;
  • clip - a square video up to 1 minute long;
  • video - rectangular video up to 1 hour long.

Publication

Proposed posts that have successfully passed editing are placed on the shortlist, from where they are gradually taken to create new posts. A new post is selected every day.

The post is published simultaneously on all project accounts that support this type of post. The text of the post includes:

  • title;
  • description (if any)
  • author (if the author is not the project administrator);
  • requester (if the post was made by request);
  • tags;
  • location (if available).

Previously published posts may be published again, without changes, or as part of a different post type.

About the repository

Data

Information about published data/published, proposed data/inbox and rejected data/trash posts is stored by year in YAML format. The original works, due to their large size, are represented by links to the store: external storage, which only the project administrator has access to. Other files:

Documents

For convenient viewing of the project data, any changes in the repository result in regeneration of docs documents in Markdown format. All documents are linked for easy navigation between them and for quick creation of Issues for specific posts.

Additional files

The assets folder contains:

Scripts

The src folder contains scripts responsible for working with the repository, storage, and project accounts. You need to install dependencies before running scripts locally:

npm ci

To work with external services and storage when running locally, create an .env file in the root of the repository containing credentials:

INSTAGRAM_ACCESS_TOKEN=

VK_ACCESS_TOKEN=

TELEGRAM_PHONE_NUMBER=
TELEGRAM_SESSION=
TELEGRAM_API_APP_ID=
TELEGRAM_API_APP_HASH=

YOUTUBE_API_KEY=

YANDEX_DISK_STORE_PATH=
YANDEX_DISK_ACCESS_TOKEN=

There is a receiving credentials help document for the project administrator to fill in these variables. Other contributors are limited in their possibilities when running the project locally.

Maintenance

The src/local/maintain.ts script runs every hour on a schedule, or on any change to the repository in the main branch. Manual launch is also possible:

npm run maintain

The sequence of steps is:

  1. Create issue templates in .github/ISSUE_TEMPLATE according to the descriptions in src/local/github-issue-resolvers.
  2. Add to data/published posts manually created in project accounts by the administrator.
  3. Import to data/inbox new files from the store:/inbox added manually by the administrator.
  4. Delete rejected posts to data/trash, restore posts from the trash to data/inbox.
  5. Get reactions to posts in data/published from project accounts.
  6. Create a new post in data/published according to the scenarios described in src/core/scenarios/posting.ts.
  7. Publish unpublished posts from data/published to project accounts.
  8. Create missing and delete unnecessary previews in assets/previews.
  9. Update documents docs.

Issue processing

The script src/local/resolve-github-issue.ts runs on creating or modifying an Issue in the Issues section. Issues are the main tool for the administrator and other contributors to interact with the project. The use of issues is described in the contributing guidelines.

Data validation

The src/local/validate.ts script checks the integrity of data in the data folder and store: storage. Runs manually:

npm run validate

Code validation

npm run test

Runs all scripts in the src folder with a filename ending with .test.ts to check if the code is working correctly.

Creating a release

npm run release

Checks if there are any changes in the project from the previous release. If there are, it creates a commit with new release, incrementing the version in package.json and updating CHANGELOG.

Roadmap

As the project develops, it is planned to implement:

  • support for publishing post types shot-set, drawing, clip and video to project accounts;
  • lists of tags and locations with the number of posts in them;
  • adding multiple locations to a single post;
  • wallpaper, wallpaper-v and video-v post types;
  • support for accessing storage via a local file system;
  • Telegram bot for accepting requests and works;
  • monthly releases of the archive with works for the previous month;
  • project site for quick search of works by author, location, tags, etc.

License

  • The code is licensed under MIT
  • The content is licensed under CC BY 4.0

You can use the parts of the project code for any purpose, but you may not copy the project as a whole. Feel free to use the content of the project for any purpose with the link to the original source and author.

About

Original screenshots and videos from The Elder Scrolls III: Morrowind. No third-party mods. No color filters. No interface.

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License

CC-BY-4.0, MIT licenses found

Licenses found

CC-BY-4.0
LICENSE
MIT
LICENSE-CODE

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