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IMPORTANT - PLEASE NOTE

It is your responsibility to ensure that any accounts and credentials used by this app are set up with adequate security measures and usage caps, such that if they are compromised, no charges or problems will arise.

You can check where a given credential is used by searching the code for the name of the environment variable that holds it.

Due to the terms of certain dependencies, this application may not be used to generate revenue.


Deploying the app

The live version of this app is deployed on Azure, via the terraform definitions in azure/main.tf.

You can also deploy locally, details below.

Either way, you will need an ArcGIS for Developers account and API key. This is a condition of use of the esri-leaflet-geocoder project; see also the ArcGIS website.

If you are using Google Maps you will need a Google Cloud account with Places and Maps JavaScript APIs enabled, and an API key. See https://console.cloud.google.com/apis/dashboard.

NOTE: these API keys are passed to clients, so you must ensure you have appropriate usage limits configured to avoid being charged in case of misuse. You may also wish to employ additional security measures e.g. configuring an allowed redirect URI.

How to deploy locally

To save on dependency-chasing, a Dockerfile is provided. Build the image:

docker build --tag e-treasure-hunt .

Run database migrations and create the admin user:

docker run \
  --user "$EUID":"${GROUPS[0]}" \
  --rm \
  --mount type=bind,source=$PWD,target=/usr/src/app \
  e-treasure-hunt migrate

docker run \
  --user "$EUID":"${GROUPS[0]}" \
  --interactive \
  --tty \
  --rm \
  --mount type=bind,source=$PWD,target=/usr/src/app \
  e-treasure-hunt createsuperuser

With this setup done you can run the app as below, and should find it in your browser at http://localhost:8000.

export ARCGIS_API_KEY="<your API key>"
docker run \
  --env ARCGIS_API_KEY \
  --user "$EUID":"${GROUPS[0]}" \
  --rm \
  --mount type=bind,source="$PWD",target=/usr/src/app \
  --publish 8000:8000 \
  e-treasure-hunt

To use Google Maps, you will also need to pass GM_API_KEY to this container as an environment variable.

Initiating the app

Create levels

  • You can use the content of dummy_files.zip as a template.
  • about.json contains the name and location for the level (the name is displayed on the next level page, so can be the location). Tolerance is in metres.
  • blurb.txt contains the description for the level (displayed on the next level page).
  • clue.png is the first image - the dummy file contains a background.
  • hint1.png - hint4.png are the hints, in order.
    • The five images must be in alphabetical order, but otherwise the exact filenames are not important.
    • .png and .jpg are acceptable formats.

Level upload

Levels can be uploaded either through a REST API, or via the UI. The REST API is recommended: it gives much better error messages when things go wrong.

In addition to the playable levels 1 through N, you will need to upload levels 0 and N+1. You can use the files in dummy_files.zip, updating blurb.txt at level 0 with text for the start of the hunt.

It is recommended, prior to attempting upload, that level_validation.py be run over the levels. This will catch numerous formatting problems with the levels before wasting your time/bandwidth on server upload, and will also catch several conditions that are not technically errors but are undesirable, such as empty README.md files and too-tight tolerances.

Level upload through the API

upload.py contains utilities for uploading levels and hints.

You'll need to update the SERVER and credentials at the top of the file, and then re-arrange main() as appropriate to upload your levels.

Level upload through the UI

This can be done at /mgmt and should be self-explanatory.

Troubleshooting

The server is not very helpful if you don't get things just right, especially via the UI.

  • You really do need to upload both the dummy levels 0 and N+1.
  • If level upload is failing:
    • Make sure that you are uploading exactly one .txt file, one .json file and five images.
    • Make sure that the contents of the JSON file describing the level match the example about.json.

Create users

  • Add User objects via /admin.
  • Pass usernames and passwords to the teams and they can begin the hunt!

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