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fix(ShardingManager): fix respawnAll not passing delay correctly (#7084)
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kyranet committed Dec 10, 2021
1 parent 6e57b65 commit de61fe4
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/sharding/ShardingManager.js
Expand Up @@ -301,12 +301,12 @@ class ShardingManager extends EventEmitter {
/**
* Kills all running shards and respawns them.
* @param {MultipleShardRespawnOptions} [options] Options for respawning shards
* @returns {Promise<Collection<string, Shard>>}
* @returns {Promise<Collection<number, Shard>>}
*/
async respawnAll({ shardDelay = 5_000, respawnDelay = 500, timeout = 30_000 } = {}) {
let s = 0;
for (const shard of this.shards.values()) {
const promises = [shard.respawn({ respawnDelay, timeout })];
const promises = [shard.respawn({ delay: respawnDelay, timeout })];
if (++s < this.shards.size && shardDelay > 0) promises.push(sleep(shardDelay));
await Promise.all(promises); // eslint-disable-line no-await-in-loop
}
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