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fix(GuildChannelManager): typo in flags property name when editing (#…
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…8669)

* Update GuildChannelManager.js

* Update index.d.ts

* Update GuildChannelManager.js

* Update index.d.ts
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jaw0r3k committed Sep 23, 2022
1 parent abb7226 commit fc8ed81
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion packages/discord.js/src/managers/GuildChannelManager.js
Expand Up @@ -287,7 +287,7 @@ class GuildChannelManager extends CachedManager {
available_tags: data.availableTags?.map(availableTag => transformGuildForumTag(availableTag)),
default_reaction_emoji: data.defaultReactionEmoji && transformGuildDefaultReaction(data.defaultReactionEmoji),
default_thread_rate_limit_per_user: data.defaultThreadRateLimitPerUser,
tags: 'flags' in data ? ChannelFlagsBitField.resolve(data.flags) : undefined,
flags: 'flags' in data ? ChannelFlagsBitField.resolve(data.flags) : undefined,
},
reason: data.reason,
});
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2 changes: 1 addition & 1 deletion packages/discord.js/typings/index.d.ts
Expand Up @@ -4904,7 +4904,7 @@ export interface GuildChannelEditOptions {
availableTags?: GuildForumTagData[];
defaultReactionEmoji?: DefaultReactionEmoji | null;
defaultThreadRateLimitPerUser?: number;
tags?: ChannelFlagsResolvable;
flags?: ChannelFlagsResolvable;
reason?: string;
}

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