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When using Proton, set the Steam launch options for your game to PROTON_LOG=1 %command% and attach the corresponding steam-xxxxx.log file in your home directory.
When using regular Wine, use wine game.exe > game.log 2>&1 and attach the resulting game.log file.
This uses ANGLE, which uses DirectComposition to present in D3D11 mode, which in turn isn't implemented in wine and would also require some sort of DXVK support.
You can force this to use D3D9 via --use-angle=d3d9, which should work. On wined3d it seems like this falls back to a different renderer for some reason, but only on Deck, not on desktop.
On my OLED deck, this game boots to a white screen normally with audio, but it renders with wined3d.
Software information
Shadows of Adam
System information
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%
and attach the correspondingsteam-xxxxx.log
file in your home directory.wine game.exe > game.log 2>&1
and attach the resultinggame.log
file.steam-506510.zip
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