[d3d9] Validate DS format support during CheckDepthStencilMatch #3982
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Fixes #3938. Adds a check against passed DS formats during calls to
CheckDepthStencilMatch()
. Should prevent games from using D32, D15S1 and D24X4S4 going forward.We had to do a similar check for DS formats in d8vk for what it's worth, so this makes sense.