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SWT Developer Guide

Simeon Andreev edited this page Feb 23, 2023 · 1 revision

Introduction

SWT uses native operating systems widget toolkits. The most common supported operating system (or OS) supported by SWT Windows, Linux and OS X. The most common native toolkits (aka windowing system or WS) are: Win32 on Windows, GTK on Linux and Cocoa on OS X. Finally, SWT runs on several CPU architectures (or ARCH), the two most common being x86 (also known as i386, IA-32 or i586) and x86_64 (also known as amd64 or x64).

SWT is a Java framework. In order to be able to use the native toolkits, SWT has to use a feature of Java to call native code. This feature is called Java Native Interface (JNI). JNI lets you define methods in Java with the keyword native and the behavior of this method will be delegated to some native code (C/C++ or Objective C most of the time).

Usually with JNI, you would have to write the native code manually, and run the javah command on the Java files with native method to generate header that would bind your Java code and the native code (before compiling it). You would end up with something like that:

  • HelloWorld.java with a method declared as "native". This class is compiled with javac to a .class file.
  • HelloWorld.h is a C header file with the signature of the native method. It can be generated by the program javah (available with the Java SDK).
  • libHelloWorld.c, the native C code using system calls and JNI data structures to manipulate Java objects. This file requires to #include HelloWorld.h.

This method has several drawbacks. First, writing native code is very error prone. It is especially the case with SWT because it is only a very thin layer between Java and the native toolkit. Basically, SWT is one-to-one mapping between a native Java method a a native system call. Lets take the gdk_window_set_cursor GTK system call. In the file OS.java, SWT developers write

public static final native void gdk_window_set_cursor(long window, long cursor);

and in the file os.c

JNIEXPORT void JNICALL gdk_window_set_cursor
    (JNIEnv *env, jclass that, jintLong arg0, jintLong arg1)
{
    gdk_window_set_cursor((GdkWindow *)arg0, (GdkCursor *)arg1);
}

This is pretty straightforward but cumbersome (and error prone) to write manually.

A second drawback about using javah is that it does not handle 32/64 bits automatically. You have to duplicate your code if you want to handle both of them. The overhead of writing both versions is heavyweight so SWT tackles the two drawbacks at once. You will read more about how it is done later, but first, lets dive inside the source code tree organization.

Source tree organization

SWT is developed in two Git repositories:

eclipse.platform.swt

This repository is organized around five root folders

  • bundles — where the code actually is written. It contains a project with the code of the SWT Tools (org.eclipse.swt.tools), a project org.eclipse.swt.fragments.localbuild (??? Don't know what it is about) and org.eclipse.swt the main project.
  • features — contains only one feature: SWT Tools. It is used to be able to install all SWT Tools (JNI Generator, Sleak and SWT Spy) in the IDE at once.
  • local-buildHELP NEEDED
  • examples — code samples and snippets
  • testsJUnit and performance tests.

eclipse.platform.swt/bundles/org.eclipse.swt

It is a Java (JDT) project. It has a lot of source folders (between 25 and 30 depending on the platform you are building). The source code is split by features: printing support, browser support, OpenGL... Within each source folder, the code is organized by WS (win32, cocoa, gtk...). When some code does not require native call, it is written in pure Java and located in a folder named common (sometimes common_j2se or common_j2me when the WS is supported on mobile devices where only J2ME can be run). Let's take an example with the folder Eclipse SWT Drag and Drop (DnD). It contains 6 subfolders:

  • cocoa — OS X
  • common — Code common to all platforms (Java only)
  • emulated — Emulation of some features for platforms without native support (Java only)
  • gtk — Linux GTK
  • win32 — Windows Win32

It means that for compiling DnD support on OS X with Cocoa, we need the sources in cocoa and common but for Windows, I need win32 and common. For platform without native DnD support both common and emulated are needed.

Fortunately, you don't have to know the proper combination of source folders you need for your platform. org.eclipse.swt project has several .classpath files that defines all the source folders to take into account for each combination of WS/OS/ARCH:

  • .classpath_cocoa — OS X
  • .classpath_gtk — Linux GTK
  • .classpath_gtk_win32 — Windows GTK
  • .classpath_win32 — Windows Win32

So the first thing you have to do is to copy the classpath file that suit your environment to a file named .classpath (or create a symbolic link).

eclipse.platform.swt/bundles/org.eclipse.swt/Eclipse SWT

In sub-platform-specific-source folders, you will find all the core classes of SWT (widgets, graphics, event...). Except in common subfolder, there is no native code in here. There is only Java code. This code calls classes in other subfolders (mainly Eclipse SWT PI) which contains native methods (like org.eclipse.swt.internal.XXX.OS or org.eclipse.swt.internal.C).

In the common/library/common source folder, you will find two native libraries: swt and callback. swt is hand written and contains global macro declarations for SWT. callback is a hand written JNI library for the class org.eclipse.swt.internal.Callback. It is one of the few library which is not written for a specific OS or WS and is thus portable.

eclipse.platform.swt/bundles/org.eclipse.swt/Eclipse SWT PI

This folder contains source folder with OS/WS specific codes; meaning it contains Java classes with "native" methods but also the corresponding C code. The exception to that is again the folders common and common_j2se. common contains Java and native code for portable C functions (e.g. malloc, free, memmove). This code lies in C.java and the associated library. common_j2se (and common_j2me for some platforms) contains a single Java class Library which is responsible for loading the compiled native libraries. Basically it calls System.loadLibrary(String) with a lot of checkings around the call.

Then you have the OS/WS specific source folder. It contains org.eclipse.swt.internal.Lock and org.eclipse.swt.internal.Platform. Lock is a pure Java class but its implementation may differ from an platform to another. Platform is a holder for the platform name constant PLATFORM and the static lock singleton. Note, that C class extends Platform. The most important in this source folder is the org.eclipse.swt.internal.XXX where XXX is the name of the platform. It contains all the Java code specific to the current platform. In this package there is a class even more important. It is called OS.java on all platforms despite it is not in the same package for all platforms. This si where all the method of the one-to-one mapping is done. It means that every native in the class OS correspond to a single native system call. The corresponding library os.c and os.h are generated by the JNI Generator.

eclipse.platform.swt.binaries

This repository contains only one folder: bundles which contains one folder/project per supported combination of WS/OS/ARCH. These bundles are actually OSGi fragments. They don't hold any code, they serve as placeholder where all the sources relative to the platform under build are copied. It also holds a pre-compiled version of the binaries. For legacy reasons, the .so, .jnilib or .dll files are committed at the root of these project when they are built (by the releng CI instance).

JNI Generator

SWT uses a home made tool call JNI Generator to generate both .c and .h files. The source of this tool are located in the project org.eclipse.swt.tools (JNI Generation subfolder). A introductory documentation of this tool is available online. Basically, it parses the file OS.java in the current classpath and generates os.c and os.h accordingly. Whenever you change something in OS.java in your IDE, a dedicated builder (org.eclipse.swt.tools.jnibuilder) is called along with the Java compilation to update os.c and os.h.

Mac Generator

In the case of OS X, even OS.java is generated. To do so, use the MacGen app

JNI Flags

This documentation has been extracted from the SWT Tools templates

Flag Class Field Method Param Description
no_gen X X Wether to generate the JNI element or not
cpp X X
no_wince X
address X
const X
const address X
dynamic X
jni X
cast X
no_gen cpp X
new X
no_gen new X
delete X
gcnew X
gcobject X
setter X
getter X
adder X
trycatch X
no_in X
no_out X
critical X
init X
struct X
unicode X
sentinel X
gcobject X
no_in critical X
no_out critical X

Build SWT

2 modes

Build SWT.jar for standalone SWT app

  • Clone both SWT's Git repositories side by side.
  • Go to org.eclipse.swt.WS.OS.ARCH which fits your current platform.
  • Run Ant on the build.xml file on the target build.jars (e.g. ant build.jars). This will not build the native code. It will only compile Java code. You will need to use the pre-compiled native libraries if you use this method.
  • You will get a swt.jar file at the root of org.eclipse.swt.WS.OS.ARCH. This file is a bare JAR file, not an OSGi bundle. It does not contain the native libraries required to run SWT properly.

Build org.eclipse.swt plugin along with the appropriate fragment for SWT/OSGi app (e.g. RCP)

Requirements

Windows (8.1)

Linux GTK (on CentOS)

gcc cairo-devel gtk3-devel webkit2gtk3-devel mesa-libGLU-devel libXt-devel

OS X (10.10 - Yosemite)

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