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FreeLRU - A GC-less, fast and generic LRU hashmap library for Go

FreeLRU allows you to cache objects without introducing GC overhead. It uses Go generics for simplicity, type-safety and performance over interface types. It performs better than other LRU implementations in the Go benchmarks provided. The API is simple in order to ease migrations from other LRU implementations. The function to calculate hashes from the keys needs to be provided by the caller.

LRU: Single-threaded LRU hashmap

LRU is a single-threaded LRU hashmap implementation. It uses a fast exact LRU algorithm and has no locking overhead. It has been developed for low-GC overhead and type-safety. For thread-safety, pick one of SyncedLRU or ShardedLRU or do locking by yourself.

Comparison with other single-threaded LRU implementations

Get (key and value are both of type int)

BenchmarkFreeLRUGet              73456962                15.17 ns/op           0 B/op          0 allocs/op
BenchmarkSimpleLRUGet            91878808                12.09 ns/op           0 B/op          0 allocs/op
BenchmarkMapGet                 173823274                6.884 ns/op           0 B/op          0 allocs/op

Add

BenchmarkFreeLRUAdd_int_int             39446706                30.04 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_int128          39622722                29.71 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64       43750496                26.97 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_string_uint64       25839464                39.31 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_string          37269870                30.55 ns/op            0 B/op          0 allocs/op

BenchmarkSimpleLRUAdd_int_int           12471030                86.33 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_int_int128        11981545                85.70 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_uint32_uint64     11506755                87.52 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_string_uint64      8674652               142.8 ns/op            49 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_int_string        12267968                87.77 ns/op           48 B/op          1 allocs/op

BenchmarkMapAdd_int_int                 34951609                48.08 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_int_int128              31082216                47.05 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_uint32_uint64           36277005                48.08 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_string_uint64           29380040                49.37 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_int_string              30325861                47.35 ns/op            0 B/op          0 allocs/op

The comparison with Map is just for reference - Go maps don't implement LRU functionality and thus should be significantly faster than LRU implementations.

SyncedLRU: Concurrent LRU hashmap for low concurrency.

SyncedLRU is a concurrency-safe LRU hashmap implementation wrapped around LRU. It is best used in low-concurrency environments where lock contention isn't a thing to worry about. It uses an exact LRU algorithm.

ShardedLRU: Concurrent LRU hashmap for high concurrency

ShardedLRU is a sharded, concurrency-safe LRU hashmap implementation. It is best used in high-concurrency environments where lock contention is a thing. Due to the sharded nature, it uses an approximate LRU algorithm.

FreeLRU is for single-threaded use only. For thread-safety, the locking of operations needs to be controlled by the caller.

Comparison with other multithreaded LRU implementations

Add with GOMAXPROCS=1

BenchmarkParallelSyncedFreeLRUAdd_int_int128    42022706                28.27 ns/op            0 B/op          0 allocs/op
BenchmarkParallelShardedFreeLRUAdd_int_int128   35353412                33.33 ns/op            0 B/op          0 allocs/op
BenchmarkParallelFreeCacheAdd_int_int128        14825518                79.58 ns/op            0 B/op          0 allocs/op
BenchmarkParallelRistrettoAdd_int_int128         5565997               206.1 ns/op           121 B/op          3 allocs/op
BenchmarkParallelPhusluAdd_int_int128           28041186                41.26 ns/op            0 B/op          0 allocs/op
BenchmarkParallelCloudflareAdd_int_int128        6300747               185.0 ns/op            48 B/op          2 allocs/op

Add with GOMAXPROCS=1000

BenchmarkParallelSyncedFreeLRUAdd_int_int128-1000               12251070               138.9 ns/op             0 B/op          0 allocs/op
BenchmarkParallelShardedFreeLRUAdd_int_int128-1000              112706306               10.59 ns/op            0 B/op          0 allocs/op
BenchmarkParallelFreeCacheAdd_int_int128-1000                   47873679                24.14 ns/op            0 B/op          0 allocs/op
BenchmarkParallelRistrettoAdd_int_int128-1000                   69838436                16.93 ns/op          104 B/op          3 allocs/op
BenchmarkParallelOracamanMapAdd_int_int128-1000                 25694386                40.48 ns/op           37 B/op          0 allocs/op
BenchmarkParallelPhusluAdd_int_int128-1000                      89379122                14.19 ns/op            0 B/op          0 allocs/op

Ristretto offloads the LRU functionality of Add() to a separate goroutine, which is why it is relatively fast. But the separate goroutine doesn't show up in the benchmarks, so the numbers are not directly comparable.

Oracaman is not an LRU implementation, just a thread-safety wrapper around map.

Get with GOMAXPROCS=1

BenchmarkParallelSyncedGet      43031780                27.35 ns/op            0 B/op          0 allocs/op
BenchmarkParallelShardedGet     51807500                22.86 ns/op            0 B/op          0 allocs/op
BenchmarkParallelFreeCacheGet   21948183                53.52 ns/op           16 B/op          1 allocs/op
BenchmarkParallelRistrettoGet   30343872                33.82 ns/op            7 B/op          0 allocs/op
BenchmarkParallelBigCacheGet    21073627                51.08 ns/op           16 B/op          2 allocs/op
BenchmarkParallelPhusluGet      59487482                20.02 ns/op            0 B/op          0 allocs/op
BenchmarkParallelCloudflareGet  17011405                67.11 ns/op            8 B/op          1 allocs/op

Get with GOMAXPROCS=1000

BenchmarkParallelSyncedGet-1000                 10867552               151.0 ns/op             0 B/op          0 allocs/op
BenchmarkParallelShardedGet-1000                287238988                4.061 ns/op           0 B/op          0 allocs/op
BenchmarkParallelFreeCacheGet-1000              78045916                15.33 ns/op           16 B/op          1 allocs/op
BenchmarkParallelRistrettoGet-1000              214839645                6.060 ns/op           7 B/op          0 allocs/op
BenchmarkParallelBigCacheGet-1000               163672804                7.282 ns/op          16 B/op          2 allocs/op
BenchmarkParallelPhusluGet-1000                 200133655                6.039 ns/op           0 B/op          0 allocs/op
BenchmarkParallelCloudflareGet-1000             100000000               11.26 ns/op            8 B/op          1 allocs/op

Cloudflare and BigCache only accept string as the key type. So the ser/deser of int to string is part of the benchmarks for a fair comparison

Here you can see that SyncedLRU badly suffers from lock contention. ShardedLRU is ~37x faster than SyncedLRU in a high-concurrency situation and the second fastest LRU implementation (Ristretto and Phuslu) is 50% slower.

Merging hashmap and ringbuffer

Most LRU implementations combine Go's map for the key/value lookup and their own implementation of a circular doubly-linked list for keeping track of the recent-ness of objects. This requires one additional heap allocation for the list element. A second downside is that the list elements are not contiguous in memory, which causes more (expensive) CPU cache misses for accesses.

FreeLRU addresses both issues by merging hashmap and ringbuffer into a contiguous array of elements. Each element contains key, value and two indices to keep the cached objects ordered by recent-ness.

Avoiding GC overhead

The contiguous array of elements is allocated on cache creation time. So there is only a single memory object instead of possibly millions that the GC needs to iterate during a garbage collection phase. The GC overhead can be quite large in comparison with the overall CPU usage of an application. Especially long-running and low-CPU applications with lots of cached objects suffer from the GC overhead.

Type safety by using generics

Using generics allows type-checking at compile time, so type conversions are not needed at runtime. The interface type or any requires type conversions at runtime, which may fail.

Reducing memory allocations by using generics

The interface types (aka any) is a pointer type and thus require a heap allocation when being stored. This is true even if you just need an integer to integer lookup or translation.

With generics, the two allocations for key and value can be avoided: as long as the key and value types do not contain pointer types, no allocations will take place when adding such objects to the cache.

Overcommitting of hashtable memory

Each hashtable implementation tries to avoid hash collisions because collisions are expensive. FreeLRU allows allocating more elements than the maximum number of elements stored. This value is configurable and can be increased to reduce the likeliness of collisions. The performance of the LRU operations will generally become faster by doing so. Setting the size of LRU to a value of 2^N is recognized to replace slow divisions by fast bitwise AND operations.

Benchmarks

Below we compare FreeLRU with SimpleLRU, FreeCache and Go map. The comparison with FreeCache is just for reference - it is thread-safe and comes with a mutex/locking overhead. The comparison with Go map is also just for reference - Go maps don't implement LRU functionality and thus should be significantly faster than FreeLRU. It turns out, the opposite is the case.

The numbers are from my laptop (Intel(R) Core(TM) i7-12800H @ 2800 MHz).

The key and value types are part of the benchmark name, e.g. int_int means key and value are of type int. int128 is a struct type made of two uint64 fields.

To run the benchmarks

make benchmarks

Adding objects

FreeLRU is ~3.5x faster than SimpleLRU, no surprise. But it is also significantly faster than Go maps, which is a bit of a surprise.

This is with 0% memory overcommitment (default) and a capacity of 8192.

BenchmarkFreeLRUAdd_int_int-20                  43097347                27.41 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_int128-20               42129165                28.38 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64-20            98322132                11.74 ns/op            0 B/op          0 allocs/op (*)
BenchmarkFreeLRUAdd_string_uint64-20            39122446                31.12 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_string-20               81920673                14.00 ns/op            0 B/op          0 allocs/op (*)
BenchmarkSimpleLRUAdd_int_int-20                12253708                93.85 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_int_int128-20             12095150                94.26 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_uint32_uint64-20          12367568                92.60 ns/op           48 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_string_uint64-20          10395525               119.0 ns/op            49 B/op          1 allocs/op
BenchmarkSimpleLRUAdd_int_string-20             12373900                94.40 ns/op           48 B/op          1 allocs/op
BenchmarkFreeCacheAdd_int_int-20                 9691870               122.9 ns/op             1 B/op          0 allocs/op
BenchmarkFreeCacheAdd_int_int128-20              9240273               125.6 ns/op             1 B/op          0 allocs/op
BenchmarkFreeCacheAdd_uint32_uint64-20           8140896               132.1 ns/op             1 B/op          0 allocs/op
BenchmarkFreeCacheAdd_string_uint64-20           8248917               137.9 ns/op             1 B/op          0 allocs/op
BenchmarkFreeCacheAdd_int_string-20              8079253               145.0 ns/op            64 B/op          1 allocs/op
BenchmarkRistrettoAdd_int_int-20                11102623               100.1 ns/op           109 B/op          2 allocs/op
BenchmarkRistrettoAdd_int128_int-20             10317686               113.5 ns/op           129 B/op          4 allocs/op
BenchmarkRistrettoAdd_uint32_uint64-20          12892147                94.28 ns/op          104 B/op          2 allocs/op
BenchmarkRistrettoAdd_string_uint64-20          11266416               105.8 ns/op           122 B/op          3 allocs/op
BenchmarkRistrettoAdd_int_string-20             10360814               107.4 ns/op           129 B/op          4 allocs/op
BenchmarkMapAdd_int_int-20                      35306983                46.29 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_int_int128-20                   30986126                45.16 ns/op            0 B/op          0 allocs/op
BenchmarkMapAdd_string_uint64-20                28406497                49.35 ns/op            0 B/op          0 allocs/op

(*) There is an interesting affect when using increasing number (0..N) as keys in combination with FNV1a(). The number of collisions is strongly reduced here, thus the high performance. Exchanging the sequential numbers with random numbers results in roughly the same performance as the other results.

Just to give you an idea for 100% memory overcommitment: Performance increased by ~20%.

BenchmarkFreeLRUAdd_int_int-20                  53473030                21.52 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_int128-20               52852280                22.10 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_uint32_uint64-20            100000000               10.15 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_string_uint64-20            49477594                24.55 ns/op            0 B/op          0 allocs/op
BenchmarkFreeLRUAdd_int_string-20               85288306                12.10 ns/op            0 B/op          0 allocs/op

Getting objects

This is with 0% memory overcommitment (default) and a capacity of 8192.

BenchmarkFreeLRUGet-20                          83158561                13.80 ns/op            0 B/op          0 allocs/op
BenchmarkSimpleLRUGet-20                        146248706                8.199 ns/op           0 B/op          0 allocs/op
BenchmarkFreeCacheGet-20                        58229779                19.56 ns/op            0 B/op          0 allocs/op
BenchmarkRistrettoGet-20                        31157457                35.37 ns/op           10 B/op          1 allocs/op
BenchmarkPhusluGet-20                           55071919                20.63 ns/op            0 B/op          0 allocs/op
BenchmarkMapGet-20                              195464706                6.031 ns/op           0 B/op          0 allocs/op

Example usage

package main

import (
	"fmt"

	"github.com/cespare/xxhash/v2"

	"github.com/elastic/go-freelru"
)

// more hash function in https://github.com/elastic/go-freelru/blob/main/bench/hash.go
func hashStringXXHASH(s string) uint32 {
	return uint32(xxhash.Sum64String(s))
}

func main() {
	lru, err := freelru.New[string, uint64](8192, hashStringXXHASH)
	if err != nil {
		panic(err)
	}

	key := "go-freelru"
	val := uint64(999)
	lru.Add(key, val)

	if v, ok := lru.Get(key); ok {
		fmt.Printf("found %v=%v\n", key, v)
	}

	// Output:
	// found go-freelru=999
}

The function hashInt(int) uint32 will be called to calculate a hash value of the key. Please take a look into bench/ directory to find examples of hash functions. Here you will also find an amd64 version of the Go internal hash function, which uses AESENC features of the CPU.

In case you already have a hash that you want to use as the key, you have to provide an "identity" function.

Comparison of hash functions

Hashing int

BenchmarkHashInt_MapHash-20                             181521530                6.806 ns/op           0 B/op          0 allocs/op
BenchmarkHashInt_MapHasher-20                           727805824                1.595 ns/op           0 B/op          0 allocs/op
BenchmarkHashInt_FNV1A-20                               621439513                1.919 ns/op           0 B/op          0 allocs/op
BenchmarkHashInt_FNV1AUnsafe-20                         706583145                1.699 ns/op           0 B/op          0 allocs/op
BenchmarkHashInt_AESENC-20                              1000000000               0.9659 ns/op          0 B/op          0 allocs/op
BenchmarkHashInt_XXHASH-20                              516779404                2.341 ns/op           0 B/op          0 allocs/op
BenchmarkHashInt_XXH3HASH-20                            562645186                2.127 ns/op           0 B/op          0 allocs/op

Hashing string

BenchmarkHashString_MapHash-20                          72106830                15.80 ns/op            0 B/op          0 allocs/op
BenchmarkHashString_MapHasher-20                        385338830                2.868 ns/op           0 B/op          0 allocs/op
BenchmarkHashString_FNV1A-20                            60162328                19.33 ns/op            0 B/op          0 allocs/op
BenchmarkHashString_AESENC-20                           475896514                2.472 ns/op           0 B/op          0 allocs/op
BenchmarkHashString_XXHASH-20                           185842404                6.476 ns/op           0 B/op          0 allocs/op
BenchmarkHashString_XXH3HASH-20                         375255375                3.182 ns/op           0 B/op          0 allocs/op

As you can see, the speed depends on the object type to hash. I think, it mostly boils down to the size of the object. MapHasher is dangerous to use because it is not guaranteed to be stable across Go versions. AESENC uses the AES CPU extensions on X86-64. In theory, it should work on ARM64 as well (not tested by me).

For a small number of bytes, FNV1A is the fastest. Otherwise, XXH3 looks like a good choice.

License

The code is licensed under the Apache 2.0 license. See the LICENSE file for details.