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Releases: embeddedt/ArchaicFix

0.7.2

04 Mar 14:43
6eaca76
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Fix getLightOpacity being called with incorrect position offset

0.7.1

10 Feb 03:02
f61aafd
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  • Added mixin to fix NPE from Waystones
  • Made grass hit fix configurable
  • Reverted fix for Intel graphics issue added in 0.7.0, because it broke Botania's lexicon rendering. CoreTweaks has a better implementation of the fix.

0.7.0

05 Jan 22:05
f225598
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This release fixes a rare bug which caused tile entity data to be lost, and removes the occlusion culling & threaded updates modules, as they have been superseded by newer mods. Alternatives are listed below.

  • FalseTweaks has a forked and improved version of the ArchaicFix occlusion culling system.
  • Angelica is a GTNH-led backport of Sodium.

0.6.2

09 Sep 00:06
4afb943
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Fix late mixins not checking what side to load on

0.6.1

05 Aug 00:12
1cdda7e
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Include GG Util URL in the exception

Fixes #101

0.5.0

21 Feb 00:53
6921802
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FalsePatternLib is no longer required, but you need to install UniMixins or GTNHMixins. SpongeMixins is no longer sufficient.

0.4.1

15 Jan 00:43
1dac308
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Ensure Food Plus mixin is only applied when config is enabled

v0.4.0

08 Jan 01:15
1b667db
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Remove lazy chunk loading

0.3.5

06 Nov 23:53
36142c0
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Fix optimizeEntityTicking

* allow entity despawns
* don't optimize any ticking on client

0.3.4

06 Nov 22:00
09cf0d7
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  • Backported memory bar on splash screen
  • Fixed occlusion tweak calculating camera position incorrectly when in third person mode
  • Fixed Vampirism crashing on startup
  • Made chunk builder thread count configurable
  • Removed improveRenderSortingOrder