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Project Prometheus

Epimetheus Games OGPC Season 17

UPDATE: Project Prometheus has won the Best In Show award for Season 17 of the Oregon Game Project Challenge!

Our entry for Season 17 of Oregon Game Project Challenge. Created by Epimetheus Games (creators of EyeSore, OGPC Season 16 Best In Show)

Links:

Play the demo of our game at our itch.io page! Visit our website and our YouTube channel! The game will soon be available on Steam (Q2-Q3 2024).

Game Summary

Explore a long-abandoned facility, originally the international government energy project known as Project Prometheus. You will switch between 4 items using the Item Cyclers dispersed around the facility. For added efficiency and safety, you will be terminated if you do not reach the next Item Cycler within 20 seconds. Fight your way through robot drones, corrupted drills, and challenging platforming segments.

Technical Requirments & Information:

  • We are using Godot 4, which requires the machine to support the Vulkan graphics library. We will also export a Compatability version which uses OpenGL 3.0 (GLES3), which might have visual bugs/artifacts, but this will not be the official release.
  • There will be an option for an efficiency mode so that the game can run on most mid-range and some low-range laptops ... if your laptop needs efficient rendering mode, chances are it doesn't support Vulkan. A guide will be available for running the Compatability version soon.
  • We have working exports for Windows and Linux (and possibly Mac in the future). The demo of the game will be able to run on a browser using itch.io.
  • This game is designed to be used with a keyboard and a mouse or a bluetooth/USB controller.
  • We have an efficiency mode which removes most particle systems and changes some calculations, so our game can run on most computers.
  • Godot uses GDscript, which is Godot’s own programming language, along with GLSL for shaders.
  • We’re using Beepbox (and some Beepbox mods) for music, Audacity for editing voice lines and recorded sound effects.
  • We are using LibreSprite (A free and open source fork of Aseprite) and GIMP (GNU Image Manipulation Program) to make textures, which will be pixel art.

Copyright

Copyright (C) 2024 Carson Bates, Liam Siegel, Elouan Grimm, Alejandro Belgique, and Ranier Szatlocky. All rights reserved.

Any scripts and assets (and files) in this repository are co-copyrighted under Carson Bates, Liam Siegel, Elouan Grimm, Alejandro Belgique, and Ranier Szatlocky EVEN if they do not contain an explicit copyright notice. Epimetheus Games is not a legal entity or corporation. Epimetheus Games refers to Carson Bates, Liam Siegel, Elouan Grimm, Alejandro Belgique, and Ranier Szatlocky who have copyright of Project Prometheus. You may only distribute copies of this software if you have WRITTEN permission from one of the copyright holders and if you are not earning anything of monetary value from distributing the sotware.

If you've received a copy of this software from anywhere other than an official Epimetheus Games source (for example our Steam page, our itch.io page, or our website) do not run it and delete it immediately as it could contain malware and is not a legitimate copy of the game.

Contact

Have any questions? Email us at epimtheusgamesogpc@gmail.com! Do not use any of our personal email adresses for questions or comments about the game.