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Canvas Engines Comparison

https://benchmarks.slaylines.io/

Description

  • Up to a million different rectangles moving on a canvas with various speed
  • Different choice of libraries used to render the scene :
module kb
PixiJS
Mesh.js
P5.js
ZRender
Two.js
Konva.js
CanvasKit
Pencil.js
Paper.js
Fabric.js
Three JS
Scrawl-canvas
Pts
EaselJS
SVG.js
Next2D

Thanks to KaliedaRik for the (highly unscientific) comparison of the performance in different browsers (MacBook Pro 2019, 8k boxes):

Library Chrome Firefox Safari
Pixi 60 48 24
Scrawl-canvas 56 60 40
P5 15 4 44
Mesh 47 34 18
ZRender 13 4 28
Two 23 25 16
Konva 23 7 19
CanvasKit 17 19 22
Paper 16 6 16
Easel 11 4 28
Pencil 12 3 19
Pts 12 4 13
Fabric 9 4 9
SVG 10 7 10
Three 8 7 4
DOM 17 1 11
Raw JS 19 19 39

Pure WebGL implementation outperforms them all with 60/120 fps on modern hardware (2023 laptop/tablet/mobile) for 1M boxes due to GPU offload of position computations.

Quick Start

$ yarn install
$ yarn build
$ yarn start

Misc

A list of webgl libraries : https://gist.github.com/dmnsgn/76878ba6903cf15789b712464875cfdc

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Performance comparison of different canvas rendering engines.

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  • JavaScript 84.5%
  • Pug 10.6%
  • CSS 4.9%