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The way dev generates errors from the hash, message, and stack parts we can use errorHash like a message if we do not also send a message. This means we can unify the implementation for both dev and prod and get the expected outcomes on the client regardless of which mode they are running in. I noticed this because there was an edge case before where if you ran the server in dev mode and the client in prod mode you would not see this error message at all.
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