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useDeferredValue has higher priority than partial hydration #27550
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By default, partial hydration is given the lowest possible priority, because until a tree is updated, the server-rendered HTML is assumed to match the final resolved HTML. However, this isn't completely true because a component may choose to "upgrade" itself upon hydration. The simplest example is a component that calls setState in a useEffect to switch to a richer implementation of the UI. Another example is a component that doesn't have a server- rendered implementation, so it intentionally suspends to force a client- only render. useDeferredValue is an example, too: the server only renders the first pass (the initialValue) argument, and relies on the client to upgrade to the final value. What we should really do in these cases is emit some information into the Fizz stream so that Fiber knows to prioritize the hydration of certain trees. We plan to add a mechanism for this in the future. In the meantime, though, we can at least ensure that the priority of the upgrade task is correct once it's "discovered" during hydration. In this case, the priority of the task spawned by useDeferredValue should have Transition priority, not Offscreen priority.
Comparing: f172fa7...17e48b1 Critical size changesIncludes critical production bundles, as well as any change greater than 2%:
Significant size changesIncludes any change greater than 0.2%: (No significant changes) |
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By default, partial hydration is given the lowest possible priority, because until a tree is updated, the server-rendered HTML is assumed to match the final resolved HTML. However, this isn't completely true because a component may choose to "upgrade" itself upon hydration. The simplest example is a component that calls setState in a useEffect to switch to a richer implementation of the UI. Another example is a component that doesn't have a server- rendered implementation, so it intentionally suspends to force a client- only render. useDeferredValue is an example, too: the server only renders the first pass (the initialValue) argument, and relies on the client to upgrade to the final value. What we should really do in these cases is emit some information into the Fizz stream so that Fiber knows to prioritize the hydration of certain trees. We plan to add a mechanism for this in the future. In the meantime, though, we can at least ensure that the priority of the upgrade task is correct once it's "discovered" during hydration. In this case, the priority of the task spawned by useDeferredValue should have Transition priority, not Offscreen priority. DiffTrain build for [779d593](779d593)
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React upstream changes: - facebook/react#27570 - facebook/react#27569 - facebook/react#27550 - facebook/react#27559 - facebook/react#27552 - facebook/react#27504 - facebook/react#27522 Co-authored-by: Josh Story <2716369+gnoff@users.noreply.github.com>
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…#27550) By default, partial hydration is given the lowest possible priority, because until a tree is updated, the server-rendered HTML is assumed to match the final resolved HTML. However, this isn't completely true because a component may choose to "upgrade" itself upon hydration. The simplest example is a component that calls setState in a useEffect to switch to a richer implementation of the UI. Another example is a component that doesn't have a server- rendered implementation, so it intentionally suspends to force a client- only render. useDeferredValue is an example, too: the server only renders the first pass (the initialValue) argument, and relies on the client to upgrade to the final value. What we should really do in these cases is emit some information into the Fizz stream so that Fiber knows to prioritize the hydration of certain trees. We plan to add a mechanism for this in the future. In the meantime, though, we can at least ensure that the priority of the upgrade task is correct once it's "discovered" during hydration. In this case, the priority of the task spawned by useDeferredValue should have Transition priority, not Offscreen priority.
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By default, partial hydration is given the lowest possible priority, because until a tree is updated, the server-rendered HTML is assumed to match the final resolved HTML. However, this isn't completely true because a component may choose to "upgrade" itself upon hydration. The simplest example is a component that calls setState in a useEffect to switch to a richer implementation of the UI. Another example is a component that doesn't have a server- rendered implementation, so it intentionally suspends to force a client- only render. useDeferredValue is an example, too: the server only renders the first pass (the initialValue) argument, and relies on the client to upgrade to the final value. What we should really do in these cases is emit some information into the Fizz stream so that Fiber knows to prioritize the hydration of certain trees. We plan to add a mechanism for this in the future. In the meantime, though, we can at least ensure that the priority of the upgrade task is correct once it's "discovered" during hydration. In this case, the priority of the task spawned by useDeferredValue should have Transition priority, not Offscreen priority. DiffTrain build for commit 779d593.
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By default, partial hydration is given the lowest possible priority, because until a tree is updated, the server-rendered HTML is assumed to match the final resolved HTML.
However, this isn't completely true because a component may choose to "upgrade" itself upon hydration. The simplest example is a component that calls setState in a useEffect to switch to a richer implementation of the UI. Another example is a component that doesn't have a server- rendered implementation, so it intentionally suspends to force a client- only render.
useDeferredValue is an example, too: the server only renders the first pass (the initialValue) argument, and relies on the client to upgrade to the final value.
What we should really do in these cases is emit some information into the Fizz stream so that Fiber knows to prioritize the hydration of certain trees. We plan to add a mechanism for this in the future.
In the meantime, though, we can at least ensure that the priority of the upgrade task is correct once it's "discovered" during hydration. In this case, the priority of the task spawned by useDeferredValue should have Transition priority, not Offscreen priority.