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Holey (Synesthesia Scene)

Screenshot of scene

This is an example of a Synesthesia scene that utilizes modern TypeScript along with linting practices. The TypeScript code in the src directory is transpiled by Rollup to a single ES5 compatible bundle at the root directory named script.js. Synesthesia, as of v1.21 (circa March 2023), only supports ES5 syntax and also does not support most of the APIs JavaScript developers have come to expect from the browser and Node.JS.

The files that the Synesthesia Shader Format (SSF) cares about when loading the scene are:

  • scene.json
    • Scene configuration
  • main.glsl
    • GLSL fragment shader code that represents the scene visually
  • script.js
    • ES5 JavaScript code that allows for frame-by-frame manipulation of shader uniforms
    • This file must be built using commands below (see Building)
  • thumb.jpg (Because it's referenced in scene.json)
    • Thumbnail displayed in the Synethesia UI

All of the other files in this directory are used at development and build time to automatically maintain code quality (aka linting), and transpiling the TypeScript source files into a single ES5 compatible bundle script.js.

Pre-requisites

In order to build this scene, you must install NodeJS using the instructions that are compatible with your operating system.

Once you've installed NodeJS, you must install the NPM package depenendecies before building by running:

npm install

Building

To build once you can simply run:

npm run build

You can also start Watch Mode, which will automatically rebuild the output script.js file everytime you make a change to the source files:

npm start

About

Synesthesia scene featuring a wavey black hole that changes based on the music. Written in TypeScript and transformed to ES5 with Rollup.

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