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As discussed on the call yesterday I wonder if this "cap" (which exists for memory bandwidth / performance reasons) could be a little more dynamic?
Instead of "10" it could possibly be as simple as setting it to StrokeWidth+2 (adding a little for possible antialiasing etc)? Is this something you can experiment with at your end @ajstarks?
Describe the bug:
After 10, the StrokeWidth of canvas.Line is capped, and will not increase.
To Reproduce:
Steps to reproduce the behaviour:
Specify a StrokeWidth > 10, compare to widths
Screenshots:
expected behavior
Example code:
Trace of calls to canvas.Line
Device (please complete the following information):
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