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fyne package macOS missing mmacosx-version-min #886
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oh, i found https://fyne.io/develop/distribution thanks! |
Ran into a few more issues:
Had to set these when building for a target less than my mac's version. Also a friend got:
And to fix he did i.e. we need some system for "Frameworks"? This image above is from another mac app (Zoom) which includes some dylibs. |
And 1 more thing that didn't work in testing, he got message: https://discussions.apple.com/thread/7022499 Check with the developer to make sure "foo" works with this version of OS X. This was when he was trying to just open foo.app fyne package produced. Finally I sent him just the binary and he |
You can manually install .dylib to our app bundle after It's possible that we could somehow simplfy this process, but it's hard to think how to do this in platform agnostic manner... Please open a feature request if this is something you want to explore further |
I looked up that thread but could not understand how installers relate to our app packages. This should just work. Perhaps you can open a fresh issue with the error information and details of his computer? |
"fyne package" is pretty complete now, for app based distribution (not installers) and "fyne release" does the same for store upload. |
This suppports most computers sold in the last 12 years and goes beyond Apple support plans. Fixes fyne-io#886
Updated the min to 10.11 in PR #1612 if you'd like to test @andrewarrow |
Now on branch |
Is your feature request related to a problem? Please describe:
My binary runs in mac but the terminal window opens and I want to distribute it with an icon and maybe a nice .dmg image disk installer.
Is it possible to construct a solution with the existing API?
This feels like a whole other part of the fyne echo system if it doesn't already exist?
Describe the solution you'd like to see:
A whole documented system for how to release your final fyne binary on mac, windows and linux.
when I right click on a normal MacOS app I get "Show Package Contents" menu option and then all this inside the .app file ^
What's the process for distributing apps created with fyne to the Mac App Store?
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