Releases: galacean/engine
Releases · galacean/engine
v1.1.0-beta.28
v1.1.0-beta.27
v1.1.0-beta.25
What's Changed
Features 🎉
- Fix BlendShape by passing 0.0 avoids precision issues and optimizes performance by @zhuxudong in #1890
ParticleGradient
supportcolorKeys
andalphaKeys
modification by @JujieX in #1894- Shaderlab detect shader with duplicate name by @Sway007 in #1897
Fixed 🐞
- Adds protection for value infinity in
BoundingBox
by @cptbtptpbcptdtptp in #1892
Full Changelog: v1.1.0-beta.24...v1.1.0-beta.25
v1.1.0-beta.24
What's Changed
Fixed 🐞
- Fix set texture ref count error in ShaderData by @singlecoder in #1887
- Fix call transform.translate error after call transform.position = new Vector3(x, x, x) by @singlecoder in #1889
Full Changelog: v1.1.0-beta.23...v1.1.0-beta.24
v1.1.0-beta.23
What's Changed
Fixed 🐞
- Update adapter miniprogram rollup config with
URLSearchParams
by @cptbtptpbcptdtptp in #1886
Full Changelog: v1.1.0-beta.22...v1.1.0-beta.23
v1.1.0-beta.22
What's Changed
Features 🎉
- KTX2Loader support auto priority by @gz65555 in #1885
- Provide
shaderlab
compiled AST related context for the VSCode extension by @Sway007 in #1882
Full Changelog: v1.1.0-beta.21...v1.1.0-beta.22
v1.1.0-beta.21
What's Changed
Fixed 🐞
- Fix merge scene error by @singlecoder in #1883
Full Changelog: v1.1.0-beta.20...v1.1.0-beta.21
v1.1.0-beta.20
What's Changed
Features 🎉
Fixed 🐞
- Set
SpriteMask.sprite
to null after destroying the sprite. by @cptbtptpbcptdtptp in #1866 - Fix asset promise progress by @zhuxudong in #1867
- Fix sky material destroy bug by @zhuxudong in #1864
- Fix ktx2 transcode to bc size need multiple of 4 by @gz65555 in #1877
- Animation compatible when component cannot be found by @luzhuang in #1878
- Fix particle
maxParticles
relate bug by @GuoLei1990 in #1876
Other Changes
- Update unit test case of
Shader
by @jtabibito in #1870 - SpriteAtlas support ktx2 by @cptbtptpbcptdtptp in #1879
Full Changelog: v1.1.0-beta.19...v1.1.0-beta.20
v1.1.0-beta.19
What's Changed
Features 🎉
- ParticleGenerator support
simulationSpeed
by @GuoLei1990 in #1854
Fixed 🐞
- Set
SpriteRenderer.sprite
to null after destroying the sprite. by @cptbtptpbcptdtptp in #1852 - Fix(ShaderLab): make
UsePass
directive compatible with all builtin shader names by @Sway007 in #1855 - Fix ShaderLab compatible with no varying variable by @Sway007 in #1859
- Fix url clamp bug by @gz65555 in #1860
Other Changes
- Add unit test case of
ColliderShape
by @jtabibito in #1740 - Fix ShaderLab umd package compilation and circle reference by @Sway007 in #1856
Full Changelog: v1.1.0-beta.18...v1.1.0-beta.19
v1.1.0-beta.18
What's Changed
Fixed 🐞
- Fix Sprite can't batch bug caused by material instance by @cptbtptpbcptdtptp in #1830
- Fix material destoroy bug by @GuoLei1990 in #1847
- Fix no autoplay when set animatorController after enable by @luzhuang in #1843
- Fix ColorOverLifetimeModule mode invalid bug by @GuoLei1990 in #1850
- Fix quaternion to euler bug by @cptbtptpbcptdtptp in #1851
Full Changelog: v1.1.0-beta.17...v1.1.0-beta.18