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Code design patterns in Godot and in GDScript. State machines and the likes.

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Godot Design Patterns

Godot design patterns banner

Learn to implement design patterns in Godot using the GDScript programming language.

This repository is a collection of useful programming patterns implemented in Godot.

In this project, you will find our version of the Finite State Machine, an Entity-Component System, and more.

This project was funded and made possible by our course Godot 2D secrets. If you would like to support us and get your game development skills to the next level, check our Godot courses.

Our courses and crowdfunding campaigns sponsor our dozens of open-source Godot demos and free tutorials.

On our website, you will also find some free companion tutorials.

Here are the ones we released already:

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