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@cwfitzgerald cwfitzgerald released this 17 Jan 20:30
· 425 commits to trunk since this release
484457d

This release includes:

  • wgpu
  • wgpu-core
  • wgpu-hal
  • wgpu-types
  • wgpu-info
  • naga (skipped from 0.14 to 0.19)
  • naga-cli (skipped from 0.14 to 0.19)
  • d3d12 (skipped from 0.7 to 0.19)

Improved Multithreading through internal use of Reference Counting

Large refactoring of wgpu’s internals aiming at reducing lock contention, and providing better performance when using wgpu on multiple threads.

Check the blog post!

By @gents83 in #3626 and thanks also to @jimblandy, @nical, @Wumpf, @Elabajaba & @cwfitzgerald

All Public Dependencies are Re-Exported

All of wgpu's public dependencies are now re-exported at the top level so that users don't need to take their own dependencies.
This includes:

  • wgpu-core
  • wgpu-hal
  • naga
  • raw_window_handle
  • web_sys

Feature Flag Changes

WebGPU & WebGL in the same Binary

Enabling webgl no longer removes the webgpu backend.

Instead, there's a new (default enabled) webgpu feature that allows to explicitly opt-out of webgpu if so desired.
If both webgl & webgpu are enabled, wgpu::Instance decides upon creation whether to target wgpu-core/WebGL or WebGPU.
This means that adapter selection is not handled as with regular adapters, but still allows to decide at runtime whether
webgpu or the webgl backend should be used using a single wasm binary.
By @Wumpf in #5044

naga-ir Dedicated Feature

The naga-ir feature has been added to allow you to add naga module shaders without guessing about what other features needed to be enabled to get access to it.
By @cwfitzgerald in #5063.

expose-ids Feature available unconditionally

This feature allowed you to call global_id on any wgpu opaque handle to get a unique hashable identity for the given resource. This is now available without the feature flag.
By @cwfitzgerald in #4841.

dx12 and metal Backend Crate Features

wgpu now exposes backend feature for the Direct3D 12 (dx12) and Metal (metal) backend. These are enabled by default, but don't do anything when not targeting the corresponding OS.
By @daxpedda in #4815.

Direct3D 11 Backend Removal

This backend had no functionality, and with the recent support for GL on Desktop, which allows wgpu to run on older devices, there was no need to keep this backend.
By @valaphee in #4828.

WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER Environment Variable

This adds a way to allow a Vulkan driver which is non-compliant per VK_KHR_driver_properties to be enumerated. This is intended for testing new Vulkan drivers which are not Vulkan compliant yet.
By @i509VCB in #4754.

DeviceExt::create_texture_with_data allows Mip-Major Data

Previously, DeviceExt::create_texture_with_data only allowed data to be provided in layer major order. There is now a order parameter which allows you to specify if the data is in layer major or mip major order.

    let tex = ctx.device.create_texture_with_data(
        &queue,
        &descriptor,
+       wgpu::util::TextureDataOrder::LayerMajor,
        src_data,
    );

By @cwfitzgerald in #4780.

Safe & unified Surface Creation

It is now possible to safely create a wgpu::Surface with wgpu::Instance::create_surface() by letting wgpu::Surface hold a lifetime to window.
Passing an owned value window to Surface will return a wgpu::Surface<'static>.

All possible safe variants (owned windows and web canvases) are grouped using wgpu::SurfaceTarget.
Conversion to wgpu::SurfaceTarget is automatic for any type implementing raw-window-handle's HasWindowHandle & HasDisplayHandle traits, i.e. most window types.
For web canvas types this has to be done explicitly:

let surface: wgpu::Surface<'static> = instance.create_surface(wgpu::SurfaceTarget::Canvas(my_canvas))?;

All unsafe variants are now grouped under wgpu::Instance::create_surface_unsafe which takes the
wgpu::SurfaceTargetUnsafe enum and always returns wgpu::Surface<'static>.

In order to create a wgpu::Surface<'static> without passing ownership of the window use
wgpu::SurfaceTargetUnsafe::from_window:

let surface = unsafe {
  instance.create_surface_unsafe(wgpu::SurfaceTargetUnsafe::from_window(&my_window))?
};

The easiest way to make this code safe is to use shared ownership:

let window: Arc<winit::Window>;
// ...
let surface = instance.create_surface(my_window.clone())?;

All platform specific surface creation using points have moved into SurfaceTargetUnsafe as well.
For example:

Safety by @daxpedda in #4597
Unification by @Wumpf in #4984

Add partial Support for WGSL Abstract Types

Abstract types make numeric literals easier to use, by
automatically converting literals and other constant expressions
from abstract numeric types to concrete types when safe and
necessary. For example, to build a vector of floating-point
numbers, Naga previously made you write:

vec3<f32>(1.0, 2.0, 3.0)

With this change, you can now simply write:

vec3<f32>(1, 2, 3)

Even though the literals are abstract integers, Naga recognizes
that it is safe and necessary to convert them to f32 values in
order to build the vector. You can also use abstract values as
initializers for global constants and global and local variables,
like this:

var unit_x: vec2<f32> = vec2(1, 0);

The literals 1 and 0 are abstract integers, and the expression
vec2(1, 0) is an abstract vector. However, Naga recognizes that
it can convert that to the concrete type vec2<f32> to satisfy
the given type of unit_x.
The WGSL specification permits abstract integers and
floating-point values in almost all contexts, but Naga's support
for this is still incomplete. Many WGSL operators and builtin
functions are specified to produce abstract results when applied
to abstract inputs, but for now Naga simply concretizes them all
before applying the operation. We will expand Naga's abstract type
support in subsequent pull requests.
As part of this work, the public types naga::ScalarKind and
naga::Literal now have new variants, AbstractInt and AbstractFloat.

By @jimblandy in #4743, #4755.

Instance::enumerate_adapters now returns Vec<Adapter> instead of an ExactSizeIterator

This allows us to support WebGPU and WebGL in the same binary.

- let adapters: Vec<Adapter> = instance.enumerate_adapters(wgpu::Backends::all()).collect();
+ let adapters: Vec<Adapter> = instance.enumerate_adapters(wgpu::Backends::all());

By @Wumpf in #5044

device.poll() now returns a MaintainResult instead of a bool

This is a forward looking change, as we plan to add more information to the MaintainResult in the future.
This enum has the same data as the boolean, but with some useful helper functions.

- let queue_finished: bool = device.poll(wgpu::Maintain::Wait);
+ let queue_finished: bool = device.poll(wgpu::Maintain::Wait).is_queue_empty();

By @cwfitzgerald in #5053

New Features

General

  • Added DownlevelFlags::VERTEX_AND_INSTANCE_INDEX_RESPECTS_RESPECTIVE_FIRST_VALUE_IN_INDIRECT_DRAW to know if @builtin(vertex_index) and @builtin(instance_index) will respect the first_vertex / first_instance in indirect calls. If this is not present, both will always start counting from 0. Currently enabled on all backends except DX12. By @cwfitzgerald in #4722.
  • Added support for the FLOAT32_FILTERABLE feature (web and native, corresponds to WebGPU's float32-filterable). By @almarklein in #4759.
  • GPU buffer memory is released during "lose the device". By @bradwerth in #4851.
  • wgpu and wgpu-core cargo feature flags are now documented on docs.rs. By @Wumpf in #4886.
  • DeviceLostClosure is guaranteed to be invoked exactly once. By @bradwerth in #4862.
  • Log vulkan validation layer messages during instance creation and destruction: By @exrook in #4586.
  • TextureFormat::block_size is deprecated, use TextureFormat::block_copy_size instead: By @Wumpf in #4647.
  • Rename of DispatchIndirect, DrawIndexedIndirect, and DrawIndirect types in the wgpu::util module to DispatchIndirectArgs, DrawIndexedIndirectArgs, and DrawIndirectArgs. By @cwfitzgerald in #4723.
  • Make the size parameter of encoder.clear_buffer an Option<u64> instead of Option<NonZero<u64>>. By @nical in #4737.
  • Reduce the info log level noise. By @nical in #4769, #4711 and #4772
  • Rename features & limits fields of DeviceDescriptor to required_features & required_limits. By @teoxoy in #4803.
  • SurfaceConfiguration now exposes desired_maximum_frame_latency which was previously hard-coded to 2. By setting it to 1 you can reduce latency under the risk of making GPU & CPU work sequential. Currently, on DX12 this affects the MaximumFrameLatency, on all other backends except OpenGL the size of the swapchain (on OpenGL this has no effect). By @emilk & @Wumpf in #4899

OpenGL

  • @builtin(instance_index) now properly reflects the range provided in the draw call instead of always counting from 0. By @cwfitzgerald in #4722.
  • Desktop GL now supports POLYGON_MODE_LINE and POLYGON_MODE_POINT. By @valaphee in #4836.

Naga

  • Naga's WGSL front end now allows operators to produce values with abstract types, rather than concretizing thir operands. By @jimblandy in #4850 and #4870.
  • Naga's WGSL front and back ends now have experimental support for 64-bit floating-point literals: 1.0lf denotes an f64 value. There has been experimental support for an f64 type for a while, but until now there was no syntax for writing literals with that type. As before, Naga module validation rejects f64 values unless naga::valid::Capabilities::FLOAT64 is requested. By @jimblandy in #4747.
  • Naga constant evaluation can now process binary operators whose operands are both vectors. By @jimblandy in #4861.
  • Add --bulk-validate option to Naga CLI. By @jimblandy in #4871.
  • Naga's cargo xtask validate now runs validation jobs in parallel, using the jobserver protocol to limit concurrency, and offers a validate all subcommand, which runs all available validation types. By @jimblandy in #4902.
  • Remove span and validate features. Always fully validate shader modules, and always track source positions for use in error messages. By @teoxoy in #4706.
  • Introduce a new Scalar struct type for use in Naga's IR, and update all frontend, middle, and backend code appropriately. By @jimblandy in #4673.
  • Add more metal keywords. By @fornwall in #4707.
  • Add a new naga::Literal variant, I64, for signed 64-bit literals. #4711.
  • Emit and init struct member padding always. By @ErichDonGubler in #4701.
  • In WGSL output, always include the i suffix on i32 literals. By @jimblandy in #4863.
  • In WGSL output, always include the f suffix on f32 literals. By @jimblandy in #4869.

Bug Fixes

General

  • BufferMappedRange trait is now WasmNotSendSync, i.e. it is Send/Sync if not on wasm or fragile-send-sync-non-atomic-wasm is enabled. By @Wumpf in #4818.
  • Align wgpu_types::CompositeAlphaMode serde serialization to spec. By @littledivy in #4940.
  • Fix error message of ConfigureSurfaceError::TooLarge. By @Dinnerbone in #4960.
  • Fix dropping of DeviceLostCallbackC params. By @bradwerth in #5032.
  • Fixed a number of panics. By @nical in #4999, #5014, #5024, #5025, #5026, #5027, #5028 and #5042.
  • No longer validate surfaces against their allowed extent range on configure. This caused warnings that were almost impossible to avoid. As before, the resulting behavior depends on the compositor. By @Wumpf in #4796.

DX12

  • Fixed D3D12_SUBRESOURCE_FOOTPRINT calculation for block compressed textures which caused a crash with Queue::write_texture on DX12. By @dtzxporter in #4990.

Vulkan

  • Use VK_EXT_robustness2 only when not using an outdated intel iGPU driver. By @TheoDulka in #4602.

WebGPU

  • Allow calling BufferSlice::get_mapped_range multiple times on the same buffer slice (instead of throwing a Javascript exception). By @DouglasDwyer in #4726.

WGL

  • Create a hidden window per wgpu::Instance instead of sharing a global one. By @Zoxc in #4603

Naga

  • Make module compaction preserve the module's named types, even if they are unused. By @jimblandy in #4734.
  • Improve algorithm used by module compaction. By @jimblandy in #4662.
  • When reading GLSL, fix the argument types of the double-precision floating-point overloads of the dot, reflect, distance, and ldexp builtin functions. Correct the WGSL generated for constructing 64-bit floating-point matrices. Add tests for all the above. By @jimblandy in #4684.
  • Allow Naga's IR types to represent matrices with elements elements of any scalar kind. This makes it possible for Naga IR types to represent WGSL abstract matrices. By @jimblandy in #4735.
  • Preserve the source spans for constants and expressions correctly across module compaction. By @jimblandy in #4696.
  • Record the names of WGSL alias declarations in Naga IR Types. By @jimblandy in #4733.

Metal

  • Allow the COPY_SRC usage flag in surface configuration. By @Toqozz in #4852.

Examples

  • remove winit dependency from hello-compute example. By @psvri in #4699
  • hello-compute example fix failure with wgpu error: Validation Error if arguments are missing. By @vilcans in #4939.
  • Made the examples page not crash on Chrome on Android, and responsive to screen sizes. By @Dinnerbone in #4958.