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cub3D is a program that creates a dynamic labyrinth experience using my own Ray-Caster, offering a first-person view with interactive controls and customizable textures.

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cub3D

This project is inspired by the classic game Wolfenstein 3D, which is considered to be the first true FPS in gaming history.

  • cub3D offers a modern twist on this classic, utilizing raycasting technology to create a dynamic 3D labyrinth exploration experience.
Standard Version

Controls

  • Arrow Keys:

    • Left/Right: Rotate the view left or right.
    • Up/Down: Move forward or backward.
  • WASD Keys:

    • W: Move forward.
    • S: Move backward.
    • A: Slide left.
    • D: Slide right.

Standard Version

  • 3D rendering of a labyrinth using raycasting techniques.
  • Simple collision detection to prevent walking through walls.
  • Ability to load different maps from file.
  • The unique textures used in the game were custom-made by me using Piskel
Standard Version

Bonus Features

  • Mini-Map: A top-down view that shows the layout of the labyrinth, your current position, and your viewing direction. This is especially useful for navigation and strategy planning.
  • Enhanced Collision: Unlike many traditional raycasting games where the player can get stuck on walls, cub3D implements an advanced collision algorithm.Even when colliding with a wall, the player can continue moving along the wall smoothly without getting stuck. This makes for a more fluid and realistic movement experience.
Bonus Version

Installation

  1. Clone the Repository:
git clone https://github.com/gkrusta/cub3d cub3d
  1. Build the Project: Run make to build the standard version or make bonus for the version with bonus features.
cd cub3d && make
  1. Run the Game:
./cub3d map.cub or /cub3d_bonus map.cub

My Teammate => Victor

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cub3D is a program that creates a dynamic labyrinth experience using my own Ray-Caster, offering a first-person view with interactive controls and customizable textures.

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