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Breaking Contact

Arma3 TvT scenario

The Scenario

BLUFOR must prevent OPFOR from sending a signal for a total of X minutes. OPFOR will be detected while they are sending. They can switch the signal on and off, and move about as they please.

Mods

TFAR, ACE3, RHSAFRF and RHSUSF mods are required for "RUS" vs "US" classic mode. For other modes other mods might be required not listed here (unofficial modes).

Rules

  • no respawn
  • spectator
  • no play area restrictions
  • no scopes
  • basic medical
  • fixed loadout
  • quick start
  • dynamic spawn position

Features

  • Buy Menu (ACE interact on start vehicle)
  • Radio Truck and Radio Box Sending Modes
  • US Camo automatically chosen (hardcoded for every map) - Russians always use Flora currently
  • BIS Dynamic Groups (<u> key)
  • ACE-Spectator
  • Mission is localized in English and German

Parameters

  • Time
  • Weather
  • US Spawn Distance
  • Deploy time to win
  • Time Acceleration
  • Ingame Replay Precision
  • JIP time
  • BFT toggle

Supported Maps

Altis,Beketov,Bornholm,Bootcamp_ACR,Chernarus,Chernarus_Summer,dingor,FDF_Isle1_a,fallujah,Esseker,Gorgona,IsolaDiCapraia,Kunduz,lingor3,lythium,Malden,mbg_celle2,namalsk,prei_khmaoch_luong,ProvingGrounds_PMC,Panthera3,Sara_dbe1,Shapur_BAF,SugarLake,Stratis,Thirsk,Woodland_ACR,Zargabad,clafghan,fata,saru,takistan,Tanoa,taviana,vt5,xcam_prototype,pja305 To play on one of those islands, change the file name's terrain part ("Stratis") into one of the above these

Hints

  • Admin slot is Zeus to fight bugs
  • Russian Commander Slot is mandatory
  • It's highly recommended to use the predefined amount of money
  • Russians might redeploy, the sum of deployed time counts for winning
  • Best played in a roughly 2:1 attacker defender ratio
  • You can eradicate the spawn cone with ace interact to hide your spawn position

Play with us at http://www.gruppe-adler.de