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Real-time bidirectional event-based and Promise friendly communication in Chrome Extensions and Apps inspired by Socket.IO

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connect.io

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Real-time bidirectional event-based and Promise friendly communication in Chrome extensions/apps inspired by Socket.IO.

Install

Use with Webpack

If you build your project with Webpack, you can install connect.io via npm:

npm install connect.io

Then you can import it in your project:

// es6
import { createClient, createServer, send } from 'connect.io'

// commonjs
const { createClient, createServer, send } = require('connect.io')

Use with <script>

Download chrome-connect.js from unpkg(min version).

Then reference it in your html:

<script src="path/to/chrome-connect.js"></script>
<!-- now you will get a global variable named chromeConnect -->
<script>
 var createClient = chromeConnect.createClient
 var createServer = chromeConnect.createServer
 var send = chromeConnect.send
</script>

Usage

Send message from content script to background

First, create a server in background page(or other pages like popup, options):

import { createServer } from 'connect.io'

const server = createServer()

Second, listen connect event on server:

server.on('connect', client => {
  // client is a Client object
})

Finally, create a client in content script:

import { createClient } from 'connect.io'

// client is an Client object
const client = createClient()

For more information about the Client object please read the API below.

Send message from background to content script

Only different with the above steps is: when you create client in background, you must specify the tab id in createClient.

For example, in your background:

import { createClient } from 'connect.io'

const clientInBackground = createClient(1001) // the tab id you want to connect

Using namespace

Server can optional has a namespace:

import { createServer } from 'connect.io'

const serverTweets = createServer('tweets')

serverTweets.on('connect', client => {
  client.on('tweet', tween => {
    postTweet(tween)
  })
})

const serverNotification = createServer('notification')

serverNotification.on('connect', client => {
  client.on('notice', () => {
    showNotification()
  })
})

You can connect to different server in client:

import { createClient } from 'connect.io'

const clientTweets = createClient({
  namespace: 'tweets'
})

clientTweets.send('tweet', 'connect.io is awesome')

const clientNotification = createClient({
  namespace: 'notification'
})

clientNotification.send('notice')

Get response from server

You can send response from server to the client. For example:

// in server
import { createServer } from 'connect.io'

const server = createServer()

server.on('connect', client => {
  client.on('Do I have enough money?', (data, resolve, reject) => {
    if (data > 100) {
      resolve('Yes you do.')
    } else {
      reject('You need more money.')
    }
  })
})
// in client
import { createClient } from 'connect.io'

const client = createClient()

// pass true as the last params to get response
client.send('Do I have enough money?', 50, true).catch(msg => {
  console.log(msg) // 'You need more money.'
})

client.send('Do I have enough money?', 10000, true).then(msg => {
  console.log(msg) // 'Yes you do.'
})

Send one-time message

If you want to send one-time message and don't want to create a client, you can use send method:

import { send } from 'connect.io'

send({
  name: 'Do I have enough money?',
  data: 10000,
  needResponse: true
}).then(msg => {
  console.log(msg) // 'Yes you do.'
})

API

createServer([namespace])

Return a Server object.

Note: same namespace get the same Server object.

import { createServer } from 'connect.io'

createServer() === createServer() // true
createServer('namespace') === createServer('namespace') // true
createServer('foo') === createServer('bar') // false

Server

Create from createServer method.

Server#send(name[, data])

Send message to all clients that connect to this server.

Server#on(event, handler)

Listen event. For now there is only one event: connect.

createClient([id, options])

Return a Client object.

If you want to connect to content script from background, then id is necessary and must be a tab id.

options has these property:

  • namespace: which server you want connect
  • frameId: if you are connect to content script from background, you can specify a frameId to connect only this frame.

Client

Create from createClient, or provided in server.on('connect') event.

Client#port

The native chrome Port object.

Client#external

If this client is connect from webpage or other extension, then this property is true.

Client#send(name[, data, needResponse])

Send message to server or client.

Client#on(name, handler(data, resolve, reject))

Receive message from server or client. Use resolve or reject method to response this message to server or client.

Client#broadcast(name[, data])

Note: this method only exist in server.

Sending a message to everyone else except for the connection that starts it.

Client#disconnect()

Disconnect the connection.

send(options)

Send one-time message.

The options has these property:

  • id: optional. If you want to connect to content script from background, then id is necessary and must be a tab id.
  • frameId: optional. See createClient([id, options]) API.
  • namespace: optional. See createClient([id, options]) API.
  • name: the message name.
  • data: the data you want send.
  • needResponse: if you need response, then set this to true

License

MIT

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Real-time bidirectional event-based and Promise friendly communication in Chrome Extensions and Apps inspired by Socket.IO

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