mac-opengl render: proper init and exit (fixes issue #1080) #1081
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The clearCurrentContext solves issue #1080. It is also apparently an accepted solution to various mac+opengl issues on SO, for example:
https://stackoverflow.com/questions/21798018/nsopenglcontext-destroying-textures-of-another-context
Most UI repos out there seem to start render calls with makeCurrentContext and end with clearCurrentContext. That is what I had to go on since Apple's docs don't say why/when it should be used.
The addObserver solves an issue in FL Studio-mac where if a complex iPlug2 gui is opened and closed really quickly, it would crash the FL Studio renderer. Same here, no docs do go on, but it looks like something people have learned is good to do.