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Ivan Ricart Borges - Simulation of the rendering process used in 3D libraries like DirectX or OpenGL by creating a small video game with a main character in first person view that can be moved inside a stage.

iricartb/computational-geometry-3D-rendering-process

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Ivan Ricart Borges - Simulation of the rendering process used in 3D libraries like DirectX or OpenGL by creating a small video game with a main character in first person view that can be moved inside a stage.

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