Skip to content

jbzdarkid/Autosplitters

Repository files navigation

Autosplitters

Speedrunners like to have splits to keep track of how well they're doing, compared to previous runs. Autosplitters facilitate this by splitting for the runner, so they can focus their attention on the game. Unfortunately, these do not spring from the ground fully formed, they have to be written! I've been slowly amassing a few of these that I wrote, and I'm collecting them here so I don't lose track of them all.

https://github.com/LiveSplit/LiveSplit/blob/master/LiveSplit.AutoSplitters.xml

  • Starts on new game
  • Load removal for intro cutscene, restart checkpoint, and level transitions
  • Splits for sigils, exiting worlds, arranger interactions, end of game, and many custom settings
  • Resets on game exit
  • Starts on first movement
  • Splits for panels, EPs, panel subsets
  • Resets on new game
  • Option to count failed panels
  • Starts after countdown
  • IGT to cut out load times
  • Splits for puzzle pieces, level transitions
  • Resets on new game
  • Starts on loadout select, or chapter entry (per setting)
  • Splits on level transition / key grab
  • Resets on returning to main menu, or chapter exit (per setting)
  • Option to count player deaths
  • Starts on new game
  • IGT to cut out load times
  • Splits on level transitions, specific game locations (per setting), and end of game
  • Resets when starting a new run
  • Option to count player deaths
  • Starts 2s late
  • Splits on scene transitions, end of chapter, and end of game
  • Starts on loading into A1
  • IGT to cut out score screens
  • Splits on level transitions
  • Resets on timer reset
  • Option to count level resets and player deaths

About

Various autosplitters for various games

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •