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termProject

This is the repository of my term project: a terrain generator. 3-dimensional perspective height map

Abstract

The larger the scenario of a game, more time a player will spend to exploit it. Traditionally, computer games scenarios were built using large graphic design teams. This work details a technique able to procedurally generate a pseudo-infinite terrain, with 5 visually distinct biomes, spread them in regions and smooth their borders. The area, frequency, adjacency and smoothness of the biomes and the terrain can be adjusted through parameters. The resulting work is a terrain generator suited for computer games development.

Biomes

  • The terrain may have 5 biomes, each one with different ways of calculating the relief;
  • It's possible to create more biomes with few modifications;

5 Terrain in distinct biomes

  • Biomes have square areas, the probability of the adjacent square being the same biome is controlled;

6 Images with different frequencies of distribution of biomes

  • The boundaries are continuous by interpolation;
  • The distance from the interpolation is controlled.

Discontinuous terrain and another continuous

4 images to see the influence of interpolation

How to use

About

  • The project was developed in arch linux with gnome and wayland, with no intention of being cross-platform;

  • The x file was written to run on my pc, but it could probably run on other systems with some modifications;

  • The Perlin noise implementation was writed by Ryo Suzuki.

Dependencies

  • Graphic card whith driver who support modern OpenGL (3.3v and 4.5v);

  • C++: compiler;

  • GLFW: provided in git submodule;

  • GLAD: provided in git submodule;

  • GLM: provided in git submodule.

  • Mail me if I forgot something, beckerjc95@gmail.com.

How to build

git clone https://github.com/jcbecker/termProject.git
cd termProject
git submodule init
git submodule update
cd ptg/cpp/
mkdir build
cd build
cmake ..
make
  • Run with...
./ptg

License

termProject is licensed under the terms of the MIT Open Source license and is available for free.

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Terrain generator with 5 visually distinct biomes, spread them in regions and smooth their borders

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