fix: Add constraints to Loaded and Reacted hints. #453
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Currently Loaded's and Reacted's H hint types are not enforced to be valid hints for the given entity.
This fixes that, although with some admitted more boilerplate around destructuring nested load hints b/c we have to keep conditionally asking "is the next load/reactive hint valid?" before recursively calling Loaded<...U...> / Reacted<...U...>.
Going to leave this draft for now and see if it we need it.