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A libGDX RPG game using artemis-odb and JaCoCo test code coverage

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BludBourne

A libGDX RPG game using artemis-odb Ashley ECS, Overlap2D and JaCoCo test code coverage.

Status: Still in development!!!

UPDATE: 7/28/16 Changed from artemis-odb to Ashley ECS since the Overlap2D LibGDX runtime is built to using Ashley ECS. Dropped support for HTML since there is no HTML Overlap2D runtime at this moment. Dropped support for Android to avoid complexities involving viewports and controls.

This pet project is my attempt to learn to use libGDX on a larger scale. I've implemented artemis-odb Ashley ECS to avoid code clutter and developing via TDD methodology. Hopefully it all works out :).

BludBourne was built thanks to the work of...

  1. Patrick Hoey's Mastering LibGDX Game Development for providing tutorials and assets
  2. junkdog for the development of artemis-odb
  3. azakhary and Overlap2D team for the development of Overlap2D
  4. James Cook's LibGDX Game Development By Example for a solid introduction to libGDX.
  5. And of course the libGDX framework and its' awesome community!

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A libGDX RPG game using artemis-odb and JaCoCo test code coverage

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