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Adding additional languages to the readme. Not updating samples #840

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@intel352 intel352 commented Dec 6, 2020

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Comment on lines +165 to +173
* TypeScript
* Lua
* Perl
* Nim
* PHP
* Python
* Ruby
* Swift
* Rust
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Official Kaitai Struct compiler now supports compiling .ksy into source modules for the following languages:

TypeScript, Swift and Rust shouldn't be there, because the KS compiler doesn't support them yet (see kaitai-struct-compiler --help):

  -t, --target <language>  target languages (graphviz, csharp, rust, all, perl, java, go, cpp_stl, php, lua, python, nim, html, ruby, construct, javascript)

Support of these targets in Kaitai Struct has not gone too far - work started just on their runtime libraries and even these are often incomplete or dysfunctional.

I suggest using the same list as on the kaitai.io homepage (section Language-neutral), preferably keeping the wrench icons to show that Go and Nim are in the state of work-in-progress (e.g. using some emoji: https://github.com/ikatyang/emoji-cheat-sheet/blob/master/README.md). This list should be up to date.

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