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An example implementation of rendering text with the multi channel signed distance field technique

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Go Multi Channel Distance Field example

This repo demonstrates how to render glyph using the MSDF technique using Go, GL and GLSL.

This code can load a 64x64px glyph and display it anti aliased at any resolution. It does not take care of generating the MSDF texture from a truetype font, only display is implemented. The interesting part is the fragment shader.

Please see https://github.com/Chlumsky/msdfgen for more detailed explanations about MSDF and credits.

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An example implementation of rendering text with the multi channel signed distance field technique

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